to Dr DooMer:
There doesn't seem to be much in the way of shading, but that's DarkBasic's fault, isn't it?
Yes there is not too much I can do about shading. I am using DB standard and as much as i was trying DBpro is bit better.
Well sails and most of the other parts of ship exept hull are not textured yet, but I am working on it. Right now I was remaking model, because I was not totaly satisfied with one you see on pictures. In next days, if there be some free time left I will try to finish texturing.
Untill now whole project is not too much playeable, there is just sea physic and few controls modeled.
But I was thinking to let the player choose its flag to fly.
to Danmatsuma:
Yes that should be little pirate game if I will ever finish it
talkin' parrot? whats that?
Sails are just scaling due to wind so its not exactly what you would need for cape flag, but I plan to do something similar and my idea is to make flag out of several limbs and to rotate them using cosinus function may be with some limited randomization. The same thing I use for sea matrix wave efect.