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Newcomers DBPro Corner / If I i created a large scale online game.....limits to # of people?

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Medieval Coder
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location:
Posted: 1st Jan 2006 22:32
Would there a maximum number of people able to play??
Besides server limitations whould a dbpro program be able to handle 1000s of people?
Besides that does anyone know of a file converter to .x from .ms3d?
Antidote
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 2nd Jan 2006 00:56
Get lithunwrap. It will import .ms3d and export to .x and it's free.

As far as the online thing, it's pretty unrealistic to try and make a huge online game especially if you just joined the forums yesterday/last year. Theoretically you could have 1000s of people i guess. It would probably be pretty slow though.



Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 2nd Jan 2006 01:00
Lith Unwrap is hard to find, I spent a day to find it and it is also hard to learn. But when you learn it, its sooo fun to UV map things
Medieval Coder
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location:
Posted: 2nd Jan 2006 01:21
I got it....just i dont get the UV mappin thing
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 2nd Jan 2006 02:15
The direct play limit is 256players but there are ways to run multiple instances of the application and interpolate between the servers etc to increase this. Other multipayer plugins will allow larger numbers its not suggested to try and do this as your a newcommer it will take time an experience.

The admiral
David iz cool
19
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 2nd Jan 2006 21:05
milkshape has a .x exporter, 2 of them.. jt & direct x 8

check the plugin section over at the milkshape site if your milkshape doesnt have it.

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