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MMORPG programs
18
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Joined: 12th Nov 2005
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Posted: 1st Jan 2006 23:15
I'm trying to make a volcano. The problem is i dont know how to calculate the mesh being raised. I know you have to use arrays but i can never get it right. Also, is it possible to make an object raise from below the mesh, and the vertices it touch move up? Are there any tutorials on editing meshes?

I cant make the terrain with the volcanoes in it because i'm making a god game

[img]http://www.savefile.com/files/4182721 [/img]
MMORPG programs
18
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Posted: 2nd Jan 2006 05:51
is that a its impossible or an i dont know

[img]http://www.savefile.com/files/4182721 [/img]
smoked
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Location: USA - california
Posted: 2nd Jan 2006 06:20 Edited at: 2nd Jan 2006 06:22
why don't you just make a model in milkshape or something

MMORPG programs
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Posted: 2nd Jan 2006 06:30
because i'm making a god game... the landscape needs to change while its in play so unless i want to make an animation of a volcano popping up everywhere on the map...

[img]http://www.savefile.com/files/4182721 [/img]
crighton
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Location: In your soup.
Posted: 2nd Jan 2006 12:56
medival games

in my populous remake i kinda make a volcano when u make a mountain in it.

I made a memblock matrix and altered the terrain directly in memory.
then if anything has change after a full cycle i re-make the mesh and re-texture it.

if u want a volcano to grow from under the mesh, already formed, why not just make it, position it under the ground, then hide it till its needed.
When u cast volcano(or what ever triggers it), show the object and slowly move it up.

anyway, i hope that helps

aye!
MMORPG programs
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Posted: 2nd Jan 2006 22:10
one problem is there is also a meteor strike, if someone decides to do the meteor and the mountain too close then there will be a huge crater that hangs over the edge ontop of a volcano... also there is a landslide and it would be harder to have to sense 2 objects to detect which path to go. could you give me the download of the pop remake tho.... lol, or does it include source code?

[img]http://www.savefile.com/files/4182721 [/img]
MMORPG programs
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Posted: 3rd Jan 2006 02:37
i take that there isnt a way... o well
lol

[img]http://www.savefile.com/files/4182721 [/img]
Jerok
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Location: Mars. Wait a sec I\'m on MARS. OMG
Posted: 3rd Jan 2006 03:05
just use a matrix and the set matrix height command you caan set each corner of each tile to a certain height allowing you to make a volcano and such and to alter the tiles you could just use the same command as to setting the terrain to the mouseheight thats how populus works right(not exactly sure never actually played the game but i know the basics)

RUCCUS
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Posted: 3rd Jan 2006 03:22
By the sounds of things you aren't ready for such a large task medival...

MMORPG programs
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Posted: 3rd Jan 2006 03:37
um... could you at least tell me why? neway i still want to try to do it. I'm making the meteor object, im making the volcano object, i'm trying to make the people

[img]http://www.savefile.com/files/4182721 [/img]
crighton
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Posted: 3rd Jan 2006 04:00 Edited at: 3rd Jan 2006 04:03
its all possible, u just have to work out how to do it.
Learn all the commands first making smaller simpler things.

Then as u learn, u will realise how to do the major project. Well this is how it is working for me.

http://forum.thegamecreators.com/?m=forum_view&t=68134&b=8
my populous demo thread. Latest demo is near the bottom.
as for making a volcano, well, u just change the ground level to the level of the volcano and retexture the required bits. And then if a minion walks into the lava flow, burn or kill them.

and a meteor strike, 1 large or lots of small?
if its 1 large u just lower the level around where it hit into a crater and retexture it.
if its lots of small one's, then only need to lower 1 vertex on each strike.

There is alot of ways to do it. experiment, u will not get it the first time, but maybe the 5th or 6th.

cheers
crighton



PS.
I'm not an expert either, this is just my view on programming.

PPS.
get magic carpet 2, and have a play with that, it uses a single land(mesh as land i think), and colors the different parts as needed.

aye!
MMORPG programs
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Posted: 3rd Jan 2006 04:50
ty for the tips, but the problem is the
Quote: "just lower the level "
and
Quote: "to the level of the volcano "


[img]http://www.savefile.com/files/4182721 [/img]
MMORPG programs
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Posted: 3rd Jan 2006 04:55
also... your populous dosnt work for me...
Quote: "Memblock position outside range at line 1034"


[img]http://www.savefile.com/files/4182721 [/img]
Grog Grueslayer
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Playing: Green Hell
Posted: 3rd Jan 2006 06:25
This goes back to what I suggested to you in another message... look at the matrix commands in the help files.


crighton
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Posted: 3rd Jan 2006 07:38
medival games

try this version. new version in last post.
http://forum.thegamecreators.com/?m=forum_view&t=68134&b=8

or heres the direct link
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=747911

try that and let me know medi.

aye!
MMORPG programs
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Posted: 3rd Jan 2006 15:40
grog- i have to use mesh instead of matrix because the landscape will move.
crighton- i'll try it out

[img]http://www.savefile.com/files/4182721 [/img]
MMORPG programs
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Posted: 4th Jan 2006 04:50
crighton- still doesnt work. Its probably my comp. Could you give me some screenshots of the volcano or something?

[img]http://www.savefile.com/files/4182721 [/img]
crighton
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Posted: 4th Jan 2006 09:23
well.... whats the error?

aye!
MMORPG programs
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Posted: 5th Jan 2006 00:42
memblock out of range at line 1070

[img]http://www.savefile.com/files/4182721 [/img]

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