Quote: "Wow, great sliding collision!"
That's all Nuclear Glory. I have nothing to do with it outside of me coding the editor.
Quote: "The saved files are opened with what?"
It's just a text file that can be opened in wordpad. It's a quick way to test your map and models without having to re-compile every second you change your code in your project. Once done testing,just save file and copy paste code into your project. I could make a set format to save to but collision parameters can change throughout your game and then having to load a collision file,I just think it's easier this way.
Quote: "ANd how about importing my own models/maps?"
All I have to do is enable the gadgets,the code is already there. I wanted people to try the prefabs first to get a feel for the editor. Bad thing is when I enable importing it will only be able to import an x file or cshop file. I believe there is still a bug I'm getting when importing so let me work on that first.
Quote: "If yes, this is a must buy. "
I can't take money for just whipping up an editor. I enjoyed doing it. If a person doesn't have the Nuclear glory Collision then this editor is useless.
Quote: "Does this work with DBC?"
I don't think it will. I don't have DBC and Nuclear glory Collision commands might be different from DBpro.