Quote: "When I look at your buildings they have many lines on them that flicker, I think that you have a Z Buffer bug. This is usually caused by your buildings having walls inside walls. I don't know how you have modelled your buildings, but they are best made as one object if possible, or I think limbs works OK."
Those are not my models.
Quote: "Benji,
DarkBasic uses per polygon lightning and therefore the lighting suck.
i would suggest you go about a lightmapper and load a lightmapped world. DirectX is limited to 8 lights only (where 1 is ambient light) so in order to have more lights you need to hide the lights not in use.
"
I got lightmaps for the models, but how do you apply the texture and the lightmap at the same time on a model? Is that only available in Dbpro?