Please use forum search before asking questions, this has been answered countless times before
make a small object, move it say a thousand times (check for collision between each movement) and after a thousand moves, delete it - DO NOT sync between bullet movements
make object sphere 99,0.01
for movement = 1 to 1000
move object 99,1
TargetHit = object collision(99,0)
if TargetHit > 0
'has hit something
rem do whatever you want, such as dish out damage
delete object 99
TargetHit = 0
exit
endif
next movement
if object exist(99)=1
'bullet hasn't already been destryoed for hitting something
'but it's had enough time now, so get rid of it
delete object 99
endif
One of the countless times this question has been asked previously...
And there are many other threads asking this as well
...maybe one day I'll finish a project
