ok i know there are a million post about this so dont flame me ok.
i have a source code that i am goin to put up so can someone put the code in my source code then i will study it.
make matrix 1,10000.0,10000.0,25,25
load bitmap "Caulk.bmp",1
get image 1,0,10,128,128
prepare matrix texture 1,1,2,2
load object "thompson.3DS",1
lock object on 1
position object 1,15,-5,30
hide mouse
sync on
sync rate 0
do
if upkey()=1 then move camera 10.0
if downkey()=1 then move camera -10.0
if leftkey()=1 then angley#=wrapvalue(angley#-2.0)
if rightkey()=1 then angley#=wrapvalue(angley#+2.0)
xrotate camera 0.0
yrotate camera angley#
zrotate camera 0.0
position mouse 320,240
cx#=wrapvalue(cx#+mousemovey())
cy#=wrapvalue(cy#+mousemovex())
cz#=wrapvalue(cz#+mousemovez())
rotate camera cx#,cy#,cz#
sync
loop
thanks ahead.
ATI mobility radeon X600 graphics card
AMD 64 Bit processor