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DarkBASIC Discussion / An RPG - not a team request!

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Lavitz
20
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 6th Jan 2006 07:02
I am not here to ask for a team request.

Actually, I am here to ask questions on how to go about programming an RPG that is the same style as Kingdom Hearts. I like the game and therefore want to make an RPG out of it, but I have no idea where to start off.

If somebody could help, I'd greatly appreciate it.

I am no noob.
Zedane
20
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Joined: 3rd Nov 2004
Location: Milky Way, Earth
Posted: 6th Jan 2006 07:38
I can help you by giving you some helfull advice.

1) Start Small and Build up. Divide the game into smaller parts..see if you can make a movement engine. then an NPC system, or a battle engine

2) Plan it out - see if you really have what it takes to make the RPG, this is no easy task

3) Get ready for Low Poly Maddness - for what you will have to do, all the calculations and enemies on the screen, make sure your code is optimized, and your models are not to high poly

To start off i think you should write down each part of what you will build, and see if you have what it takes to make the game. If you dont, ask a question about it such as ("I was thinking about how i would go about making an item system") and make sure if you ask those questions you also show that you put work into trying to solve it ("I tried to use arrays but they did not for for <x>, <y>, and <z> reasons")


around here.. normal's just a setting on a hair dryer
Lavitz
20
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 6th Jan 2006 18:42
Hmm, I see. And that is a good question. How do you go about making an item system? Just asking because after getting enough advice and using the beginner's guide to darkbasic, I think I can create this game as a demo, then get further help with a team request.

Doom, Destruction, and Chaos! Mwahahahahahahahahaha!
Sven B
20
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Joined: 5th Jan 2005
Location: Belgium
Posted: 6th Jan 2006 20:23
Quote: "How do you go about making an item system?"


that depends on how you want it.
I'd suggest you start with simple text though. And arrays to store the items you carry(like 150 items max).

The rest is up to you. It's the life of a programmer. Have a problem, solve the problem, and have another problem to solve.
Lavitz
20
Years of Service
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 7th Jan 2006 20:25
Okay, thanx much everyone.

Doom, Destruction, and Chaos! Mwahahahahahahahahaha!

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