When you install 3DMapEditor .
It create a drawer where the entire content of the editor is installed ( for example : "c:\program files\3DMapEditor\" )
in that drawer there are these .dba files :
_3dmapeditor_functions.dba ( functions to include for map loading )
_editor_zones_functions.dba : functions to include for action zones )
_fileselector_function.dba : functions to include if you want to use personal file selector
3D_ViewVer1.12UseFunction(eng).dba : Main english example
3D_ViewVer1.12UseFunction(FRA).dba : Main french example
Squelette_D_Usage1.12(fra).dba : 3DMe Map load/use French skeleton
Usage_Skeleton1.12(eng).dba: 3DMe Map load/use English skeleton
Copy all these file to the drawer where you want to make your project.
copy also all your map needed medias .
For example if your map use textures : T01.jpg , T07.jpg
make a Textures drawer in your project where you'll copy these textures.
In fact your project must have the same organisation thatn in 3DMe Drawer.
One thing interesting to make easier is to procede like this :
Create a project drawer where you will pur all your project needs.
Copy 3DMapEditor ( with it's drawers too ) inside that drawer. you will then be able to launch 3DMapEditor from your project drawer.
Then put all your textures inside Textures drawer , all your 3D objects inside objects_library , and idem for others medias . . .
Make your maps .
When you need no more 3DMe ( cos all your maps are finished )
remove 3dmapeditor.exe , drawer editor from your project drawer.
and remove all unused medias ( like unused textures , etc . . . )
Then in your project drawer , there is only what you need for your game to work . . .