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FPSC Classic Models and Media / Arms for guns! (FREE)

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Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 8th Jan 2006 02:05 Edited at: 8th Jan 2006 20:59
I am currently creating them, they will come in a pack (UNANIMATED, as 3ds files) without guns. I have one, but its fingers are flat as heck, (Not giving it away till the pack is done).

You will be able to import the 3ds files, and animate them and add your guns/weapons to the hands. The liscense is simple, Do not resell the arms as a pack, I will be the one giving them away, (If you don't like the position of something like a shoulderpad, you can move it, but thats it.), you can use these in your games, even if your selling them, as long as I get a little credit =-)

Also, if the arm isn't quite rotated properly or is the wrong size for your gun, you may make it bigger or maybe move something around, anything more, please ask me first.

Remember, these are premade arm models, NOT animated (Sorry =-()

I cant find any threads about this, and I like modelling people.
[Not good at heads =-)]

So, Hopefully the pack will be out by febuary or maybe march (Not a promise).

I am making 20 sets of arms (Most of them two-arms for one gun)

Some of them won't be boned, but most will.

Remember: These are NOT OUT YET, they should be in febuary (Not a promise)


Attatched: A screenshot of a simple arm with a simple sci-fi gun I made a long time ago. Please excuse the comedy =-) (It is a positioned right camera =-) its a model in the middle of nowhere... (No bones)

(EDIT) AWW it isn't animating =-(
Oh well, ignore the stickman and laser shooting =-)
Is my sig working okay? It appears to on this comp.
Ah wth, its just another stickman getting blown to
ash, who really cares?
(Other then me )



Hope you people like this!

ARMS DONE: 2/3
Current arm-in-progress:
_Robo/human arm_
><Progress><
Model - done - click on the screenshot on the 6th post
Texture - not done
.x export - basically always done =-p
For requests, I am fitting the arm for the tavor gun.

Planned next arm:
?
Someone needs to suggest...


1. I will not be able to bone them if I don't know the names of the gun's bone's, do they even have names?

2. I need suggestions... suggest arms


Now you can't call colors violent can you?

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Spiman
18
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Joined: 27th Nov 2005
Location: Dunna
Posted: 8th Jan 2006 04:15
I am looking forward to this. FPS games without arms would be kinda awkard. Keep up the good work.


www.ragingfire.bravehost.com
Shadows Back
18
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Joined: 7th Dec 2005
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Posted: 8th Jan 2006 04:28
yeah im looking forward to this to

Shadow
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 8th Jan 2006 04:40
Thanks. I need some questions answered, and arms suggested.

1. I cannot the arms properly, as I do not know the bone names for the guns. But im sure any user could do that in their own program =-)

2. I NEED SUGGESTIONS =-)

Is there any arms in particular you people want? (I can prob'ly do more then 20 if needed)


Now you can't call colors violent can you?
someonerules
18
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Joined: 12th Oct 2005
Location: In your closet.
Posted: 8th Jan 2006 05:33
make arms that will fit my new uzi....
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 8th Jan 2006 06:37 Edited at: 8th Jan 2006 06:45
Lol, explain what you want =-)






The hitman arm has been changed, and came out with robot/human arm
(Left arm holds weapon up, and is robotic, while the right one is human.
I still use the same hand as in the first screenie, its hard to create hands...

ATTACHED: Small FPS cartoon action using the arm set with a simple gun (The gun is NOT really in the model, it was there only for the ScreenShot.
My models aren't the BOTB, but they are good enough =-) If you want to see it, you gotta watch the super short video (Less then 1 min).

(Note: Thats the model currently untextured in ms3d, and the human arm may look like its just a cylinder, but thats just the angle your looking at it. it took me a while)
Watch the video and make comments on it please =-)


Now you can't call colors violent can you?

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Spiman
18
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Joined: 27th Nov 2005
Location: Dunna
Posted: 8th Jan 2006 07:26 Edited at: 8th Jan 2006 07:26
I was thinking maybe if you could put an arm for the Tavor model?

Thats one of the main guns used in my game.

The arms you have made so far are looking good.
(No textures, but the models are good.)


www.ragingfire.bravehost.com
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 8th Jan 2006 07:38 Edited at: 8th Jan 2006 07:40
Thank you... Did the screenshot on the last post animate correctly?
Sorry, but I make tons of those every day =-p They usually work if I save them in Imageready.


What kind of arm for the tavor model?
I can make 2 for it, considering I use it a ton too.
What kind of arm would you like to go on it.


Now you can't call colors violent can you?
KeithC
Senior Moderator
18
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Location: Michigan
Posted: 8th Jan 2006 13:30
That's not a bad start; how are you at texturing?

"Some people are only alive because it's illegal to kill them".
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 8th Jan 2006 13:58
Image was animated!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 8th Jan 2006 20:13
This sounds interesting! I'd like to see it go somewhere...

Your signature has been erased by a mod
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 8th Jan 2006 20:50 Edited at: 8th Jan 2006 20:58
err, I don't quite know how to texture for FPSC yet, how do I do so?

Quote: " Image was animated!"


I tested on 2 different computers, IT is! Lol, even at my age I love to make animations in adobe imageready.


Now you can't call colors violent can you?
Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 9th Jan 2006 08:35
I once made a .gif of a car chase

AE
Dennis Spielman
18
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Joined: 2nd Jan 2006
Location: Guthrie, OK USA
Posted: 11th Jan 2006 19:56
I have a few suggestions for arms. Of course, there's the standard male, female, and robot arms. How about some models with like gloves and/or fur as well.
Spiman
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Location: Dunna
Posted: 16th Jan 2006 02:36
Yeah Can the one for the Tavor be wearing those kinda gloves where there are holes for the fingers to go through (i dont know hwat they are called)

www.ragingfire.bravehost.com
bond1
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Joined: 27th Oct 2005
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Posted: 16th Jan 2006 06:45
FYI: The arm and gun must be one model for them to work properly in FPSC. So it will be an awful lot of work for these arms to be of any use as they are.

himynameisali
20
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 16th Jan 2006 19:09
Mmm Looking forward to this, Very much!

Mismatch
18
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Joined: 10th Jan 2006
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Posted: 16th Jan 2006 19:38
Agree with Bond1......

Such a Waist of Time man.... Make a game or something, quit arms..

- Even A broken Clock can Show the Time Correct, 2 times a Day... -
Spiman
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Joined: 27th Nov 2005
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Posted: 1st Feb 2006 04:17
doo duh doo...

no updates?

www.ragingfire.bravehost.com
Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 11th Feb 2006 02:37
Hello? I'm realy looking forward to this.

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Spiman
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Posted: 11th Feb 2006 05:23
yeah dont keep us in the blank

www.ragingfire.bravehost.com
game freak16
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Joined: 25th Jan 2006
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Posted: 29th Mar 2006 00:49
where are the arms
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 29th Mar 2006 02:58
The post before yours was Nov. 27 of last year so I think we might be out of luck on the arms.

FLA
game freak16
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Posted: 30th Mar 2006 02:30
Yea i didnt see that date

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