If its that easy, then why don't you do it?
A
ABS
ACOS
ADD LIMB
ALPHABLENDING AVAILABLE
ALWAYS ACTIVE OFF
ALWAYS ACTIVE ON
ANIMATION EXIST
ANIMATION HEIGHT
ANIMATION LOOPED
ANIMATION PAUSED
ANIMATION PLAYING
ANIMATION POSITION X
ANIMATION POSITION Y
ANIMATION WIDTH
APPEND OBJECT
ASC
ASIN
ATAN
ATANFULL
AUTOCAM ON
AUTOCAM OFF
ATTACH OBJECT TO STATIC
APPEND OBJECT ANIMATION
B
BACKDROP OFF
BACKDROP ON
BIN$
BITMAP DEPTH
BITMAP EXIST
BITMAP FLIPPED
BITMAP HEIGHT
BITMAP MIRRORED
BITMAP WIDTH
BLUR BITMAP
BOB COLLISION
BOB EXIST
BOB FLIPPED
BOB HEIGHT
BOB HIT
BOB IMAGE
BOB MIRRORED
BOB OFFSET X
BOB OFFSET Y
BOB SCALE X
BOB SCALE Y
BOB WIDTH
BOB X
BOB Y
BOB
BOX
C
CALL DLL
CAMERA ANGLE X
CAMERA ANGLE Y
CAMERA ANGLE Z
CAMERA POSITION X
CAMERA POSITION Y
CAMERA POSITION Z
CD
CENTER TEXT
CHANGE MESH
CHANGE MESH FROM MEMBLOCK
CHECK DISPLAY MODE
CHECKLIST QUANTITY
CHECKLIST STRING$
CHECKLIST VALUE A
CHECKLIST VALUE B
CHECKLIST VALUE C
CHECKLIST VALUE D
CHR$
CIRCLE
CL$
CLEAR CAMERA VIEW
CLEAR ENTRY BUFFER
CLONE SOUND
CLOSE FILE
CLS
COLOR BACKDROP
COLOR LIGHT
COLOR LIMB
COLOR OBJECT
CONTROL DEVICE NAME$
CONTROL DEVICE X
CONTROL DEVICE Y
CONTROL DEVICE Z
CONTROLKEY
COPY BITMAP
COPY FILE
COPY MEMBLOCK
COS
CREATE BITMAP
CREATE NET GAME
CREATE NET PLAYER
CURRENT BITMAP
CURRENT GRAPHICS CARD$
CURVEANGLE
CURVEVALUE
CLEAR ALL OBJECT KEYFRAMES
CLEAR OBJECT KEYFRAME
COLOR AMBIENT LIGHT
CASE
CASE DEFAULT
D
DATA
DEC
DELETE ANIMATION
DELETE BITMAP
DELETE BOB
DELETE DIRECTORY
DELETE DLL
DELETE FILE
DELETE IMAGE
DELETE LIGHT
DELETE MATRIX
DELETE MEMBLOCK
DELETE MESH
DELETE MUSIC
DELETE OBJECT
DELETE SOUND
DELETE SPRITE
DELETE STATIC OBJECTS
DIM
DIR
DISABLE ESCAPEKEY
DISABLE TNL
DLL CALL EXIST
DLL EXIST
DO
H
LOOP
DOT
DOWNKEY
DRAW TO BACK
DRAW TO FRONT
DRIVELIST
DELETE OBJECT COLLISION BOX
DISABLE OBJECT ZDEPTH
DETACH OBJECT FROM STATIC
DISABLE STATIC OCCLUSION
DISABLE SYSTEMKEYS
E
ELLIPSE
EMPTY CHECKLIST
EMULATION MODE
ENABLE ESCAPEKEY
ENABLE TNL
END
ENDFUNCTION
ENDWHILE
ENTYR$
ESCAPEKEY
EXECUTE FILE
EXIT
EXITFUNCTION
EXP
ELSE
ENDIF
ENABLE OBJECT ZDEPTH
ENABLE STATIC OCCLUSION
EXECUTE FILE
ENDCASE
ENDSELECT
ENABLE SYSTEMKEYS
EXIT PROMPT
F
FADE BITMAP
FADE OBJECT
FILL MATRIX
FILTERING AVAILABLE
FIND FIRST
FIND NEXT
FILE OPEN
FILE END
FILE EXIST
FILE SIZE
FIX OBJECT PIVOT
FLIP BITMAP
FLIP BOB
FLIP SPRITE
FOG AVAILABLE
FOG COLOR
FOG DISTANCE
FOG OFF
FOG ON
FOR
FORCE ANGLE
FORCE AUTO CENTER OFF
FORCE AUTO CENTER ON
FORCE CHAINSAW
FORCE DOWN
FORCE IMPACT
FORCE LEFT
FORCE NO EFFECT
FORCE RIGHT
FORCE SHOOT
FORCE UP
FORCE WATER EFFECT
FREE NET GAME
FREE NET PLAYER
FUNCTION
FTP CONNECT
FTP SET DIR
FTP FIND FIRST
FTP FIND NEXT
FTP PUT FILE
FTP DELETE FILE
FTP GET FILE
FTP GET FILE
FTP DISCONNECT
FTP PROCEED
FTP TERMINATE
G
GET BACKBUFFER DEPTH
GET BACKBUFFER HEIGHT
GET BACKBUFFER PITCH
GET BACKBUFFER PTR
GET BACKBUFFER WIDTH
GET CLIPBOARD$
GET DATE$
GET DIR$
GET FILE DATE$
GET FILE NAME$
GET FILE TYPE
GET FTP STATUS
GET FTP DIR$
GET FTP FILE NAME$
GET FTP FILE TYPE
GET FTP FILE SIZE
GET FTP PROGRESS
GET FTP FAILURE
GET FTP ERROR$
GET GROUND HEIGHT
GET IMAGE
GET MATRIX HEIGHT
GET MEMBLOCK PTR
GET MEMBLOCK SIZE
GET NET MESSAGE
GET OBJECT COLLISION X
GET OBJECT COLLISION Y
GET OBJECT COLLISION Z
GET REGISTRY
GET SOUND PAN
GET SOUND SPEED
GET SOUND VOLUME
GET STATIC COLLISION HIT
GET STATIC COLLISION X
GET STATIC COLLISION Y
GET STATIC COLLISION Z
GET TIME$
GHOST MATRIX OFF
GHOST MATRIX ON
GHOST OBJECT OFF
GHOST OBJECT ON
GLUE OBJECT TO LIMB
GOSUB
GOTO
GHOST OBJECT ON
H
HCOS
HEX$
HIDE ALL SPRITES
HIDE LIGHT
HIDE LIMB
HIDE MOUSE
HIDE OBJECT
HIDE SPRITE
HSIN
HTAN
HIDE WINDOW
I
IF
INC
INK
INKEY$
INPUT
INT
IMAGE EXIST
J
JOIN NET GAME
JOYSTICK DOWN
JOYSTICK FIRE A
JOYSTICK FIRE B
JOYSTICK FIRE C
JOYSTICK FIRE D
JOYSTICK LEFT
JOYSTICK RIGHT
JOYSTICK SLIDER A
JOYSTICK SLIDER B
JOYSTICK UP
JOYSTICK X
JOYSTICK Y
JOYSTICK Z
JOYSTICK SLIDER C
JOYSTICK SLIDER D
JOYSTICK FIRE X()
JOYSTICK TWIST X
JOYSTICK TWIST Y
JOYSTICK TWIST Z
JOYSTICK HAT ANGLE
K
KEYSTATE
L
LEFT$
LEFTKEY
LEN
LIMB ANGLE X
LIMB ANGLE Y
LIMB ANGLE Z
LIMB DIRECTION X
LIMB DIRECTION Y
LIMB DIRECTION Z
LIMB EXIST
LIMB OFFSET X
LIMB OFFSET Y
LIMB OFFSET Z
LIMB POSITION X
LIMB POSITION Y
LIMB POSITION Z
LIMB TEXTURE
LIMB VISIBLE
LINE
LINK LIMB
LISTENER ANGLE X
LISTENER ANGLE Y
LISTENER ANGLE Z
LISTENER POSITION X
LISTENER POSITION Y
LISTENER POSITION Z
LOAD 3DSOUND
LOAD ANIMATION
LOAD ARRAY
LOAD BITMAP
LOAD CDMUSIC
LOAD DLL
LOAD IMAGE
LOAD MESH
LOAD MUSIC
LOAD OBJECT
LOAD SOUND
LOCK BACKBUFFER
LOCK OBJECT OFF
LOCK OBJECT ON
LOOP ANIMATION
LOOP MUSIC
LOOP OBJECT
LOOP SOUND
LOWER$
LOAD STATIC OBJECTS
LIMB TEXTURE NAME
LIGHT EXIST
LIGHT TYPE
LIGHT POSITION X
LIGHT POSITION Y
LIGHT POSITION Z
LIGHT DIRECTION X
LIGHT DIRECTION Y
LIGHT DIRECTION Z
LIGHT VISIBLE
LIGHT RANGE
LOAD SOUND
M
MAKE BITMAP FROM MEMBLOCK
MAKE DIRECTORY
MAKE FILE
MAKE IMAGE FROM MEMBLOCK
MAKE LIGHT
MAKE MATRIX
MAKE MEMBLOCK
MAKE MEMBLOCK FROM FILE
MAKE MEMBLOCK FROM BITMAP
MAKE MEMBLOCK FROM MESH
MAKE MEMBLOCK FROM IMAGE
MAKE MEMBLOCK FROM SOUND
MAKE MESH FROM MEMBLOCK
MAKE MESH FROM OBJECT
MAKE OBJECT BOX
MAKE OBJECT CUBE
MAKE OBJECT PLAIN
MAKE OBJECT CONE
MAKE OBJECT SPHERE
MAKE OBJECT CYLINDER
MAKE OBJECT TRIANGLE
MAKE OBJECT
MAKE SOUND FROM MEMBLOCK
MAKE STATIC OBJECT
MATRIX EXIST
MATRIX POSITION X
MATRIX POSITION Y
MATRIX POSITION Z
MATRIX TILE COUNT
MATRIX TILES EXIST
MATRIX WIREFRAME STATE
MEMBLOCK BYTE
MEMBLOCK DWORD
MEMBLOCK EXIST
MEMBLOCK FLOAT
MEMBLOCK WORD
MESH EXIST
MID$
MIRROR BITMAP
MIRROR BOB
MIRROR SPRITE
MOUSECLICK
MOUSEMOVEX
MOUSEMOVEY
MOUSEX
MOUSEY
MOVE CAMERA
MOVE FILE
MOVE OBJECT
MUSIC EXIST
MUSIC LOOPED
MUSIC PAUSED
MUSIC PLAYING
MAKE OBJECT COLLISION BOX
MAKE STATIC COLLISION BOX
MAKE STATIC OBJECT
MINIMIZE WINDOW
MAXIMIZE WINDOW
N
NET GAME EXISTS
NET GAME LOST
NET GAME NOW HOSTING
NET MESSAGE BITMAP
NET MESSAGE EXISTS
NET MESSAGE FLOAT
NET MESSAGE IMAGE
NET MESSAGE INTEGER
NET MESSAGE MEMBLOCK
NET MESSAGE MESH
NET MESSAGE PLAYER FROM
NET MESSAGE PLAYER TO
NET MESSAGE SOUND
NET MESSAGE STRING
NET MESSAGE TYPE
NET PLAYER CREATED
NET PLAYER DESTROYED
NEWXVALUE
NEWYVALUE
NEWZVALUE
NEXT
O
OBJECT COLLISION
OBJECT EXIST
OBJECT FRAME
OBJECT HIT
OBJECT IN SCREEN
OBJECT INTERPOLATION
OBJECT LOOPING
OBJECT PLAYING
OBJECT POSITION X
OBJECT POSITION Y
OBJECT POSITION Z
OBJECT ANGLE X
OBJECT ANGLE Y
OBJECT ANGLE Z
OBJECT SCREEN X
OBJECT SCREEN Y
OBJECT SIZE
OBJECT SPEED
OBJECT VISIBLE
OFFSET BOB
OFFSET SPRITE
OFFSET LIMB
OPEN TO READ
OPEN TO WRITE
OBJECT SIZE X
OBJECT SIZE Y
OBJECT SIZE Z
P
PATH EXIST
PASTE BOB
PASTE IMAGE
PASTE SPRITE
PAUSE ANIMATION
PAUSE MUSIC
PAUSE SOUND
PERFORM CHECKLIST FOR CONTROL DEVICES
PERFORM CHECKLIST FOR DISPLAY MODES
PERFORM CHECKLIST FOR DRIVES
PERFORM CHECKLIST FOR FILES
PERFORM CHECKLIST FOR FONTS
PERFORM CHECKLIST FOR GRAPHICS CARDS
PERFORM CHECKLIST FOR NET CONNECTIONS
PERFORM CHECKLIST FOR NET PLAYERS
PERFORM CHECKLIST FOR NET SESSIONS
PERFORM CHECKLIST FOR OBJECT LIMBS
PITCH CAMERA DOWN
PITCH CAMERA UP
PITCH OBJECT UP
PITCH OBJECT DOWN
PLACE ANIMATION
PLAY ANIMATION
PLAY MUSIC
PLAY OBJECT
PLAY SOUND
POINT CAMERA
POINT LIGHT
POINT OBJECT
POINT
POSITION CAMERA
POSITION LIGHT
POSITION LISTENER
POSITION MATRIX
POSITION MOUSE
POSITION OBJECT
POSITION SOUND
PREPARE MATRIX TEXTURE
PRINT
R
RANDOMIZE MATRIX
RANDOMIZE
READ
READ BYTE
READ FILE
READ FLOAT
READ LONG
READ MEMBLOCK
READ STRING
READ WORD
REM
REMEND
REMSTART
RENAME FILE
REPEAT
UNTIL
RESTORE
RESUME ANIMATION
RESUME MUSIC
RESUME SOUND
RETURN
RETURNKEY
RGB
RGBR
RGBG
RGBB
RIGHT$
RIGHTKEY
RND
ROLL CAMERA LEFT
ROLL CAMERA RIGHT
ROLL OBJECT LEFT
ROLL OBJECT RIGHT
ROTATE CAMERA
ROTATE LIGHT
ROTATE LIMB
ROTATE LISTENER
ROTATE OBJECT
READ FILEBLOCK
READ DIRBLOCK
RECORD SOUND
RESTORE WINDOW
S
SAVE ARRAY
SAVE BITMAP
SAVE IMAGE
SCALE BOB
SCALE LIMB
SCALE LIMB TEXTURE
SCALE OBJECT
SCALE OBJECT TEXTURE
SCALE SPRITE
SCANCODE
SCREEN DEPTH
SCREEN FPS
SCREEN HEIGHT
SCREEN TYPE
SCREEN WIDTH
SCROLL BACKDROP
SCROLL LIMB TEXTURE
SCROLL OBJECT TEXTURE
SELECT
SEND NET MESSAGE BITMAP
SEND NET MESSAGE FLOAT
SEND NET MESSAGE IMAGE
SEND NET MESSAGE INTEGER
SEND NET MESSAGE MEMBLOCK
SEND NET MESSAGE MESH
SEND NET MESSAGE SOUND
SEND NET MESSAGE STRING
SET AMBIENT LIGHT
SET BOB
SET CAMERA FOV
SET CAMERA RANGE
SET CAMERA ROTATION XYZ
SET CAMERA ROTATION ZYX
SET CAMERA TO FOLLOW
SET CAMERA TO OBJECT ORIENTATION
SET CAMERA VIEW
SET CONTROL DEVICE
SET CURRENT BITMAP
SET CURSOR
SET DIR
SET DIRECTIONAL LIGHT
SET DISPLAY MODE
SET EAX
SET EMULATION OFF
SET EMULATION ON
SET GAMMA
SET GLOBAL COLLISION OFF
SET GLOBAL COLLISION ON
SET GRAPHICS CARD
SET LIGHT TO OBJECT ORIENTATION
SET LIGHT TO OBJECT POSITION
SET MATRIX
SET MATRIX HEIGHT
SET MATRIX NORMAL
SET MATRIX TEXTURE
SET MATRIX TILE
SET MATRIX WIREFRAME OFF
SET MATRIX WIREFRAME ON
SET NET CONNECTION
SET OBJECT COLLISION TO BOXES
SET OBJECT COLLISION TO SPHERES
SET OBJECT COLLISION TO POLYGONS
SET OBJECT COLLISION OFF
SET OBJECT COLLISION ON
SET OBJECT FRAME
SET OBJECT INTERPOLATION
SET OBJECT ROTATION XYZ
SET OBJECT ROTATION ZYX
SET OBJECT SPEED
SET OBJECT TO CAMERA ORIENTATION
SET OBJECT TO OBJECT ORIENTATION
SET OBJECT
SET POINT LIGHT
SET SOUND PAN
SET SOUND SPEED
SET SOUND VOLUME
SET SPOT LIGHT
SET SPRITE
SET TEXT TRANSPARENT
SET TEXT TO BOLD ITALIC
SET TEXT TO BOLD
SET TEXT FONT
SET TEXT TO ITALIC
SET TEXT TO NORMAL
SET TEXT OPAQUE
SET TEXT SIZE
SHIFT MATRIX DOWN
SHIFT MATRIX LEFT
SHIFT MATRIX RIGHT
SHIFT MATRIX UP
SHIFTKEY
SHOW ALL SPRITES
SHOW LIGHT
SHOW LIMB
SHOW MOUSE
SHOW OBJECT
SHOW SPRITE
SIN
SIZE SPRITE
SLEEP
SOUND EXIST
SOUND LOOPING
SOUND PAUSED
SOUND PLAYING
SOUND POSITION X
SOUND POSITION Y
SOUND POSITION Z
SOUND TYPE
SPACEKEY
SPRITE COLLISION
SPRITE EXIST
SPRITE FLIPPED
SPRITE HEIGHT
SPRITE HIT
SPRITE IMAGE
SPRITE MIRRORED
SPRITE OFFSET X
SPRITE OFFSET Y
SPRITE SCALE X
SPRITE SCALE Y
SPRITE WIDTH
SPRITE X
SPRITE Y
SPRITE
SQRT
STATIC LINE OF SIGHT
STATIC LINE OF SIGHT X
STATIC LINE OF SIGHT Y
STATIC LINE OF SIGHT Z
STEP
STOP ANIMATION
STOP MUSIC
STOP OBJECT
STOP SOUND
STR$
STRETCH BOB
STRETCH SPRITE
SUSPEND FOR KEY
SUSPEND FOR MOUSE
SYNC
SYNC RATE
SYSTEM DMEM AVAILABLE
SYSTEM SMEM AVAILABLE
SYSTEM TMEM AVAILABLE
SET MIPMAP MODE
SET NORMALIZATION ON
SET NORMALIZATION OFF
SET OBJECT TEXTURE
SET STATIC OBJECTS TEXTURE
SAVE STATIC OBJECTS
SAVE OBJECT ANIMATION
SET OBJECT KEYFRAME
SET LIGHT RANGE
STOP RECORDING SOUND
SAVE SOUND
SELECT
SET WINDOW ON
SET WINDOW OFF
SET WINDOW LAYOUT
SET WINDOW POSITION
SET WINDOW SIZE
SHOW WINDOW
SET WINDOW TITLE
SCREEN INVALID
SET CAMERA FOV
SET CAMERA TO FOLLOW
T
TAN
TEXT BACKGROUND TYPE
TEXT FONT$
TEXT HEIGHT
TEXT SIZE
TEXT STYLE
TEXT WIDTH
TEXT
TEXTURE BACKDROP
TEXTURE LIMB
TEXTURE OBJECT
TIMER
TNL AVAILABLE
TOTAL OBJECT FRAMES
TURN CAMERA LEFT
TURN CAMERA RIGHT
TURN OBJECT LEFT
TURN OBJECT RIGHT
THEN
U
UNDIM
UNGLUE OBJECT
UNLOCK BACKBUFFER
UPDATE MATRIX
UPKEY
UPPER$
V
VAL
W
WAIT
WAIT KEY
WHILE
WRAPVALUE
WRITE BYTE
WRITE FILE
WRITE FLOAT
WRITE LONG
WRITE MEMBLOCK
WRITE MEMBLOCK BYTE
WRITE MEMBLOCK DWORD
WRITE MEMBLOCK FLOAT
WRITE MEMBLOCK WORD
WRITE STRING
WRITE TO CLIPBOARD
WRITE TO REGISTRY
WRITE WORD
WRITE FILEBLOCK
WRITE DIRBLOCK
WINDIR$
X
XROTATE OBJECT
XROTATE CAMERA
Y
YROTATE OBJECT
YROTATE CAMERA
Z
ZROTATE OBJECT
ZROTATE CAMERA
#
#INCLUDE
3DBLIT AVAILABLE

Hippopotomonstrosesquippedaliophobia-Fear of long words