Quote: "Looks nice in the rendering but it looks like something funky is going on in the screenshot. There seems to be holes in the mesh or something. And I can't make out the head area, maybe its just the pose he's in?
"
its just the alpha channels on bmps reason why its got holes in was late night and could not be bothered converting it
with black areas bmp fpsc sees this as see through
sorry about that was a bit lazy
thats why the texture file needed converting
either convert the texture to jpg or tga to get rid of the holes