Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Could I draw a picture, put it into a scanner, and use it as a character?

Author
Message
Clone boy
20
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 13th Jan 2006 17:06
Also, how would I be able to animate it?
Kevin Picone
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 14th Jan 2006 07:31
Yes, you could that do it like that. It would not doubt give your game a unique look.

As for animation, perhaps you could hand draw each characters animation frames in outline form (like cartoon animations are done). Then scan the outlines, then either colour them, or colour over them in your favourite paint package.

I guess another option would be convert the outlines to vector art. So you can scale/rotate them without destorying the image quality.

Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 14th Jan 2006 14:27
You could even make a flat 3D model of the scan using it as a reference image. So long as the character never turns around, nobody would know it was flat. (Flat meaning box-like. Putting lots of horizontal vectors near the bending joints) Then you could animate it with bones, and mesh deform. Should work for a side view style game.(I think)

cloneboy
20
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Ontario, Canada
Posted: 14th Jan 2006 17:43
Very cool. (Yes, I'm the person who posted, different account)
Also, I'm a little confused about the animating. I've never done any real 2D work on DarkBASIC, I do mostly 3D modelling. In 3D modelling, there's a key frame animating option. Is that the kind of thing you're talking about?
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 14th Jan 2006 18:29
Yeah. 2D games are made from 3D models quite often. Just use your 3D modelling skills to make a 3D animation, and then render it. Rendered images are 2D. Most modelling packages have a render option.

cloneboy
20
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Ontario, Canada
Posted: 15th Jan 2006 17:51
How do I render an animation?
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 15th Jan 2006 18:08
Anim8or lets you render an animation, so long as you use anim8or to make the original animation. Other modelling packages let you render X, and 3DS animations.

Shadowed Lightning
21
Years of Service
User Offline
Joined: 10th Nov 2004
Location:
Posted: 20th Jan 2006 03:57
Hey I never though of using rendered 3D art for my sprite games, I'm so silly....

AMD Athlon 64 3200 - GeForce 6800 GT - 320GB Hard Drive
1024MB RAM
Labyrnth
20
Years of Service
User Offline
Joined: 23rd Dec 2005
Location:
Posted: 24th Jan 2006 21:15
Thats why your here to learn like the rest of use

It makes sense tho yah got to admit.
You could render some with 3ds Max.
Or manual do it using PhotoShop

Live to play.Play to live.
Joh
21
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 30th Jan 2006 08:07
You can also use software like Promotion to animate your characters.

The process is very much like cel animation.
1. Draw key poses.
2. Scan,scale,cleanup lineart
3. Draw in-between frames, Color.

!

Login to post a reply

Server time is: 2026-06-12 23:24:41
Your offset time is: 2026-06-12 23:24:41