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Work in Progress / WORLD, A free map editor for DBP!

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Syncaidius
19
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 14th Jan 2006 12:18 Edited at: 24th Jan 2006 14:27
WORLD is a world editing/building program, created with DBP, for DBP.
I will be provided for free and offer a significant amount of useful world building tools, to aid the contruction of levels for games or massive worlds for rpgs and so on.

There is an attached screenshot showing the progress I have made so far. The editor is already capable of building a whole world as it stands, but cannot save it to a file yet (which is what im currently working on).

Currently planned:
Load and save world options
export DBA code function (so that the code can be edited in DBP)
Load objects
load and save textures
Ability to texture newly created objects
position, rotate, scale objects
export object mesh(s)
create, position lights
change light colors
Load 3D sounds
position 3D sounds
Create matices
Tools for editing and texturing a matrix
Create, load and save terrains
a full set of help files
Newton Physics/ODE mode (you will be able to select which physics engine to use, or none of them)
Memblock Matrices
Vertex Editing
UV editing
Apply vertex and pixel shaders to objects
apply bump, rainbow, alpha, blend and reflection mapping to objects
Matrix from heightmap tools (including memblock matrices).
Trigger Zones

Currently Implemented features:
Create box object
create sphere object
create cylinder object (which is not a DBP cylinder).
Object selection
delete objects
Object loading system

Features currently working on:
Newton Physics mode
Load/Save map file
Object positioning, rotating, scaling tools
Memblock matrix tools
Create Torus Object

I will update this message as I progress with the world editor, to keep you updated.

Remember that this editor will be provided for free. You will be able to use it for what ever you like in your games.

Sceenshot:


Currently working on WORLD, a free world editor for DBP!

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TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 14th Jan 2006 19:57
Memblock matrices rather than DB matrices would be good. No offense but this should have gone in Game Design Theory probably.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
WarGoat
20
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Joined: 19th Sep 2004
Location: Montreal
Posted: 14th Jan 2006 20:53
Can you give us at least some screens shots with a world under construction? That would be nice to see you're app in action.

Windows XP,pentium IV, 1,9 MGZ, 768 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 14th Jan 2006 21:31
Features I would like:

- Vertex editing
- UV tools
- Load lightmapped prefabs

TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Jan 2006 20:39
Quote: "Can you give us at least some screens shots with a world under construction? That would be nice to see you're app in action."


Quote: "I have attached a screenshot of the program, but you will see it does nothing, apart from display the frame rate and polygon count (at the moment)."


I guess not.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Syncaidius
19
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 16th Jan 2006 22:01 Edited at: 16th Jan 2006 22:03
Sorry for my slow reply,

Quote: "Memblock matrices rather than DB matrices would be good. No offense but this should have gone in Game Design Theory probably."

Well I could have a shot at that. As far as I knwo, memblock matrices dont kill the frame rate if they are made properly, unlike the DBP ones.

Quote: "Can you give us at least some screens shots with a world under construction? That would be nice to see you're app in action."


Im working on the main part of the program at the moment. By that I mean writing the code for creating, loading, positioning, scaling and positioning objects.

I attached another screenshot just showing some different objects created with the insert box, insert sphere and insert cylinder commands.

The cylinder created by the program is not a DBP one, because they never seem to have caps on the ends of them (look more like a tube).

Quote: "Features I would like:

- Vertex editing
- UV tools
- Load lightmapped prefabs"


I've already planned some kind of UV editing tool and vertex editing sounds like a good challenge.

Now one to my progress,
These are the features that I have implemented so far:
Create box Object
Create Sphere Object
Create Cylinder Object (NOT DBP Cylinder)
Ability to select object(s)

These are the features im working on at the moment:
Newton Physics mode (WORLD will automatically create the Newton Physics code for each object and export it in the DBA code. Can be turned off if you dont have Newton plugin though.)
Load/Save map file
Load Object or mesh
Save Mesh
Object Positioning, Scaling and Rotating tools
Delete Object tools

The screensoht doesnt show much at the moment (sorry). I will do my best to keep you informed about my progress.

Im sorry if I dont reply very quick, but I dont go onto the internet very often. I will try to reply a little quicker next time.

Currently working on WORLD, a free world editor for DBP!

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WarGoat
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Joined: 19th Sep 2004
Location: Montreal
Posted: 16th Jan 2006 23:43
Nice looking, for now. Hope to see more action.

Windows XP,pentium IV, 1,9 MGZ, 768 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Syncaidius
19
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 18th Jan 2006 09:06
Just updated the first message with the latest ideas from you people.

I've got a few more features running, such as the deletet object tool and other shape tools, but the bit taking the most time is a decent memblock matrix function.

Not enough for an updated screenshot yet though.

Currently working on WORLD, a free world editor for DBP!
Lukas W
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Location: Sweden
Posted: 18th Jan 2006 11:19
looks cool!

what i would like in a world editor is action zones!

The Cowboy Game progress 17% (paused)
HorizShootiz progress 36% -fixing bugs -3min Demo is out
Syncaidius
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Location: United Kingdom
Posted: 18th Jan 2006 18:38
Quote: "what i would like in a world editor is action zones!"


What do you mean by that? do you mean zones which can trigger an event off, play a sound, etc?

Currently working on WORLD, a free world editor for DBP!
Lukas W
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Location: Sweden
Posted: 18th Jan 2006 20:45
exactly

in my map editor for darkbasic i have triggers for:
* rain/snow
* underwater camera effect
* play/loop sound/music
* set eax effect

but what i will add in the dbpro version is this:
* make something happen with an entity (ie an alien fall down from the roof (doom 3 like))
* teleport camera/player

and yeah i cant think of anything else now, but if you need ideas on what to add in the trigger zones just tell me, i think i have a file somewhere where i stored my ideas

The Cowboy Game progress 17% (paused)
HorizShootiz progress 36% -fixing bugs -3min Demo is out
Syncaidius
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 24th Jan 2006 10:49 Edited at: 24th Jan 2006 14:32
Im back again, with a significant amount of progress to the editor.
If completed the object loading system and the object selection system. Both work perfectly.

I've also made a number of changes to the GUI, although it still isnt in its final stages yet.

I've updated the first post with the new progress, so you all know exactly how things are going.

Here is a screenshot of the progress so far:


Quote: "in my map editor for darkbasic i have triggers for:
* rain/snow
* underwater camera effect
* play/loop sound/music
* set eax effect"

Thats a greate idea, I could certainly use them in my game. I've got an idea how im going to work on that.

Currently working on WORLD, a free world editor for DBP!

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Fredriko del fiasko
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Posted: 31st Jan 2006 15:21
That's the same screenshot, jerk
Syncaidius
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 21st Feb 2006 12:09 Edited at: 21st Feb 2006 12:14
oops, sorry about that.

Sorry for the long reply, but I've made a lot of progress on the program.

Here are the new features which I have fully implemented since the last time I posted at this thread:

Load and Save worlds
DBP code generation for use with your own game
Code for reading saved WORLD files directly
Full object positioning, rotation and scaling tools

Here is a screenshot of the program so far:


Im just curious, what does everybody think of this program so far because im thinking of releasing the first version of it very soon.

Currently working on WORLD, a free world editor for DBP!
Flindiana Jones
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Location: Bosnian Power
Posted: 21st Feb 2006 17:51
I think this is a cool idea. It's looking pretty sweet right now; with more functionality (as well as some tutorials in how to use it in a game) it would roxor!

Syncaidius
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 21st Feb 2006 17:58
thanks

The program will include full help files, which will include a few tutorials.

The program is far from being finished, although it is working perfectly as it stands. I am preparing it for a release soon. Just got to add a few more useful bits and bobs.

Currently working on WORLD, a free world editor for DBP!

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