Quote: "You can do transparent black in FPSC but I haven't had much luck with segments. It does work with entities though. With segments you will probably have to use an alpha mask png image. FPSC doesn't handle alpha masks with TGA very well, so use png. I gave up on using decals for animated entities. Instead, I make flat 3d models for animations that you would expect decals to handle. Just make a script to have them always face the player."
Just to let you know that I used an png image with alpha mask and it worked. Now this is for anybody that wants to know and has had problems creating visual effects with decals. " I created the my particles within Exgen and exported as a bitmap image with 16 frames of animation on it. Then I imported the bitmap image into Paint Shop Pro 8, and then opened up the file(bitmap image)that I saved from Exgen, then clicked on export in PSPRO8, then clicked on PNG Optimizer where can choose different options/functions on how I want the image to be exported. Through this function you can work with the alpha channel and make it transparent.
I hope this helps anybody that wants to know. This community has been a great help to me, and I don't mind sharing. Some people have different ways of doing things but maybe this can help out as well.
But definetely use png images with alpha channel like Lon said because it works.
Also Lon have you had problems with black box under your entities/characters at one time or another?
I think its suppose to be a round circle to represent shadow of a character.
How can I fix this?
Thank You!
BsGamemaker