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DarkBASIC Professional Discussion / My gun has gone diddy-fied.

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Zotoaster
20
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 18th Jan 2006 09:49
I earlier loaded up a gun into DBPro, and it was inside out, so I thought "Ok, no problem, just a stupid model, that's all." So I made another one, and it's even worse.

It has gone inside out as if I had locked it on, and it looks real bad.



Any ideas what's going on here?

Here's my gun loading, positioning, and controlling subroutine:




Uhhh... some guns are just dumb.

SirFire
20
Years of Service
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Joined: 4th Apr 2005
Location: North America
Posted: 18th Jan 2006 10:21
Is it possible you are using negative values for your scaling?

Nicholas Thompson
20
Years of Service
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 18th Jan 2006 10:24
Quote: "Set Object Cull 10,1"


Why are you disabling culling?

When you export the model, do you triangulate it? What modelling package are you using?

Zotoaster
20
Years of Service
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Joined: 20th Dec 2004
Location: Scotland
Posted: 18th Jan 2006 10:28 Edited at: 18th Jan 2006 10:37
I was disabling the cull?! Oops, well, still happens when I put it to 0. Abd ehh, I think I triangulated it, I didn't think it made a difference, but should I do it if I haven't?

I'm using Wings3D btw.

[edit]

Bah! Triangulated it and now it's even worse, darn daggit!

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Jan 2006 11:23
Disabling culling should be fixing the problem, like you set that to 0 and all the polygons are drawn. It looks to me like some serious problems with the normals, like the normals are facing the wrong way.

Perhaps negatively scaling would fix that - but really I think you should upload the gun and ask for someone to fix it (by inverting the normals) - anyone with 3DS Max could fix it in no time.


Van-B

Put away, those fiery biscuits!
Grandma
19
Years of Service
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 18th Jan 2006 14:26 Edited at: 18th Jan 2006 14:26
It looks like the model's faces have been flipped, i can probably fix it for you. If you dont want to upload the model here then just PM me or something.
Nicholas Thompson
20
Years of Service
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 18th Jan 2006 14:45
You shouldn't need to cull it (even to fix it! )...

Triangulating is generally a requirement of DBP. It doesn't really like models that aren't...

Nul error
19
Years of Service
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Joined: 12th Aug 2005
Location:
Posted: 18th Jan 2006 15:13
to me it just looks like you didnt load in the texture file for the model.
Zotoaster
20
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 19th Jan 2006 18:45
I didn't make a texture yet. But as far as I'm concerned, you don't need one, and that never usually happens.

Agent Dink
21
Years of Service
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Joined: 30th Mar 2004
Location:
Posted: 20th Jan 2006 05:52
Hey, email it to me and I will check it out



www.badpicsofmatt.tk
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