Hi,
I was Wondering what is the Big Deal here with Save/ Load Functions.
I think that if this program is designed in a 'Basic' Language (Such As Dark Basic, Visual Basic, Q basic...) a few lines of coding would solve the problem.
For Example :
game_save(string(global.plname)+".sav")
The Above Code could be A 'Script' Attached to key 'F5'
Same with the Key 'F6' (of course the command will change to game_load)
If this is Not Possible, something Else might be :
When a Player 'Touches' the 'Checkpoint' Area Marker, a script could be executed (like the Above one) and a Message could pop up (Game Saved).
Then, Using a Menu Option (Load), the Game Could be Loaded at the Checkpoint Area of the Stage.
Do you Think it's Possible?
P.S : When I first asked 2 years ago about Real Ragdoll Physics in a 'Basic' Language AND in 2d games, everyone said it's impossible,
but now, We managed to Get it to work Flowless in 2D. Nothing is impossible.
Cheers,
Mismatch
- Even A broken Clock can Show the Time Correct, 2 times a Day... -