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FPSC Classic Models and Media / WHy my *.x in Dynamic mode can not be visible in the game?

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Mr Sunshine
18
Years of Service
User Offline
Joined: 12th Jan 2006
Location:
Posted: 18th Jan 2006 20:07
Hello peps, i did make my models pack but when i do apply some regular dynamic fpi on some *.x models, fpsc is displaying models like dynamic, i can put them on the map, but when i playing game models are invisible? Same *.x models in Static mode is visible.
WHY and what should i do , i try anything i am using 3dsmax8 and and darkbasicpro plugins to create x from 3ds.

Thanks
Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 18th Jan 2006 21:10
This has happened to me.

There isn't a way to make them visible and dynamic. I think it has something to do with collision maps (which you can't make by the way). "Home-built" models don't have these collision maps so fall through segment, entities and scenary and end up on the lowest point on the map (which is one or two levels lower than you can reach on FPSC).

Sorry but you're screwed
AE
=ChrisB=
18
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 18th Jan 2006 22:22
No, your not. It's called the physics settings. turn them off (i think).

Your signature has been erased by a mod, because the mod was so jealous of it that he couldnt bare looking at it.
Lost Soul
18
Years of Service
User Offline
Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 14th Feb 2006 14:00
i remember sumwere the it works if u fiddle with the weight settings

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