im on tutorial 10 of limit rush and have created a playble matrix however at this stage i want to start diverging to go from capture the flage racer into my fighting game, what i need to do then is to work on collision for the arena and slope physics and gravity, daunting yes but since 10 deals with hotspots and im "following" so to speak the totorial i am faced wit ha problem, i want hotspots but not HS in the matrix they need to be set as Hotspots on a object so i can very well ise mat edits set hotspot. So how does one set random hot spots withing a fiew of effect that is the arena i want it to triger something like "everytime the player or opponent move make a random roll if theresult is X then activate Trap function (y)."