Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Random Hotspots, on objects

Author
Message
LLX
21
Years of Service
User Offline
Joined: 17th Feb 2003
Location:
Posted: 9th Mar 2003 00:27
im on tutorial 10 of limit rush and have created a playble matrix however at this stage i want to start diverging to go from capture the flage racer into my fighting game, what i need to do then is to work on collision for the arena and slope physics and gravity, daunting yes but since 10 deals with hotspots and im "following" so to speak the totorial i am faced wit ha problem, i want hotspots but not HS in the matrix they need to be set as Hotspots on a object so i can very well ise mat edits set hotspot. So how does one set random hot spots withing a fiew of effect that is the arena i want it to triger something like "everytime the player or opponent move make a random roll if theresult is X then activate Trap function (y)."

Login to post a reply

Server time is: 2024-09-19 22:38:54
Your offset time is: 2024-09-19 22:38:54