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FPSC Classic Models and Media / Entity x object and sound- is it possible?

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Mr Sunshine
18
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Joined: 12th Jan 2006
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Posted: 19th Jan 2006 19:53 Edited at: 19th Jan 2006 19:54
Hello guys is it possible to get into fpscretor engine *.x file with texture and sound(mp3 or wav?) Is it possible to click on lets say button and it will say : "MISSION Complete"? Is it possible make and atacking sound for AI model?

If yes, please i will really appreceate your answer.


Thanks
Vlad
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Posted: 19th Jan 2006 21:25
Howdie

You can't have sound in a model. I saw another thread with stuff done in 3DS Max... well... the principle is the same for a DX file.

Regarding the rest, it's more a scripting thing and I really have no clue if it can work. And you can play the sound with scripting.

The only lazy people that can complete games are genius. You don't look like a genius, so you better stop being lazy.
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BULLSHOCK 2
Retired Moderator
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Location: Shocking Bulls
Posted: 20th Jan 2006 02:51
yes...

there already are a set of sounds for each charecter in the audiobank, and they are controlled by the fpe, and triggered by the fpi...

Mr Sunshine
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Joined: 12th Jan 2006
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Posted: 20th Jan 2006 03:20
thanks 2 BULLSHOCK 2 butwhat about some tricks explanations?

Do anybody have some tips how to do lets say button and after u click on it it will say missionis accomplish anybody can show the clue script? Thanks

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