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FPSC Classic Scripts / Key used Door script.

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Nue B
19
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Joined: 20th Nov 2005
Location: Indy
Posted: 20th Jan 2006 03:52
I couldn’t find a post that deals with the faulty doorkey script. So I made my own. My script combines the doorkey.fpi with the dooruse.fpi. Once the player has the key, the "door locked" message fades away and the "enter to use" message appears. Post your opinions below.

Nue B. or not Nue B. That is the question.

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ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 20th Jan 2006 23:56
this is cool that 'u need a key to open' even if u have the key is anoying,,nice one mate

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ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 26th Jan 2006 12:24
also i noticed a bug,once u open the door u get that dreaded message...'u need a key to open'..oh well

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Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Jan 2006 03:06
Uhh, big problem is that you initalize the image AFTER run.

I think this is what you want

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.

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Freddy12
18
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Joined: 8th Mar 2006
Location:
Posted: 13th Mar 2006 21:19
Mosillivo i've got a problem with your scipt. Well not really with your scipt your script works fine but when I pick up my key for opening the door the keys say's: door is locked you need a key. I know my keyscript is fine bbecause i got a new one from my friend but do u know what could have happend?

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