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Newcomers DBPro Corner / this is probably the stupidest question

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Ultimate Newbie
19
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Joined: 21st Sep 2005
Location:
Posted: 23rd Jan 2006 12:00
I can't get anything from Dark Matter into my projects. I've tried everything from just double clicking to typing in the source location, but it just doesn't work. Any suggestions? Try to keep the abuse to a minimum, thanks.
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd Jan 2006 12:52
Have you tried the following command in your source:

LOAD OBJECT "model.x", 1

Where "Model.X" is the one you want to include.

Ultimate Newbie
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Joined: 21st Sep 2005
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Posted: 23rd Jan 2006 12:55
Yeah, tried that. It says cannot load model....whatever it is.
Don Malone
21
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Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 23rd Jan 2006 13:27
where "model.x" is the file name of the model you want to load.

How are you trying to do it. If you post some of the code you have tried; you will get a more direct answer. Which directory are the models located in?

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UFO
18
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Joined: 11th Oct 2005
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Posted: 23rd Jan 2006 13:48
Put the model.x in the same folder as the dba file, and then use load oject "model.x",1


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Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 23rd Jan 2006 22:01
Quote: "Put the model.x in the same folder as the dba file, and then use load oject "model.x",1
"


Yeah and make sure it is a .x and not a .3ds cause there are two different versions on darkmatter of every object.

Our aim is to keep the loo's clean, your aim can help.
Shadowed Lightning
19
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Joined: 10th Nov 2004
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Posted: 24th Jan 2006 01:13
and for me, I have to move the media into dame directory as project, and then save project before it knows media is there

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Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 24th Jan 2006 06:49
@ulti newb: Goto C:/Program files/darkmatter (or what ever) find the X model
you want to use then copy that file and goto C:/program files/darkbasic/darkbasicpro/projects/(your games folder). put the model in the folder of your game then do:



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