Good afternoon
I currently tried to use the "save/load static object" commands for my current 'level-builder' project. The reason is that I'm using a grid-based system and thus the gameplay gets rather slow when having to render about 900 objects for a normal sized corridor.
Saving and loading the static objects to a file by all means speed this up, but the texture for the static objects loaded is hidden inside some fog-like cloud, and reveal instead of the choosen texture, a rather strange texture looking somewhat like a testimage with lots of green, purple, etc. and some yellowish characters on the sides.
Not until you move the camera very close (too close) to the object, the real texture dims out of the foggy testimage-texture.
Why is this and can it somehow be helped?
Thanks in advance
Det är väl så