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2D All the way! / Good 2D game making progam

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A2 GameSpot
20
Years of Service
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Joined: 25th Jan 2006
Location:
Posted: 26th Jan 2006 00:18
Ok, this program is called Game Maker this guy named Mark Overmars has worked on it for the last 7 years. Very simple to use.
Draw a spirit(you can even animate it!) And make actions such as if you press the right key go right and stuff like that. Also includes a optional scripting language, that lets you expand yoour gaming posibilitys.... Its a free download so get it here: http://www.gamemaker.nl/

And remember "its cool to go to school"

http://a2gamespot.tripod.com/
The Drizzit
20
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Joined: 17th Jan 2006
Location:
Posted: 27th Jan 2006 02:37
I'm actually using this to get started making games. It's a pretty good looking game creator, and really easy to use (although it took me 2 days to figure out the programming for a §pong§ like game lol).
MartinS
20
Years of Service
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Joined: 15th Dec 2005
Location: Rochester, NY
Posted: 7th Feb 2006 20:38
I've used it alot. It's alright for 2D Games, i guess. But when it come to 3D? DB Pro is the way to go!
Indigo
23
Years of Service
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Joined: 9th Mar 2003
Location: United States
Posted: 8th Feb 2006 06:00
PlayBasic is the way to go for 2d games.... and soon even 3d

www.calypson.batcave.net (Under Construction)

Calypson - aka Indigo @ art forums
Darth Vader
21
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 8th Feb 2006 07:34
Have it.
Was my first game making program! Never really finished making any games though...

You Don't know the power of the Dark Side!!
Oh but I do!!
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Feb 2006 14:45
PlayBasic is awesome for 2D, I'm making a little game in that and the dot drawing speed is great - I always wanted to make a game that works on a pixel scale like that old ST game.

I'll admit that there's a lot of 'cheating' the screen updating and DOTing, but like I told my brother when he suggested I see if DBPro would be faster, it's not easy to draw 10,000 moving dots at a playable frame rate, PB seems to be managing it. One thing I love about PB though is the image handling, you can load an image, draw on it, flip it, do all sorts of mad crud to it and it's still the same image - kinda like DBPro's Bitmaps and Images combined into 1 usefull lump of commands.

If anyone wanted a 2D language to use to make and sell puzzle games with, like Bejeweled sorta stuff, Playbasic is a real contender with it's lowly minimum spec (DX3!).


Van-B

Put away, those fiery biscuits!
Kevin Picone
23
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 9th Feb 2006 21:14
Quote: "I'll admit that there's a lot of 'cheating' the screen updating and DOTing, but like I told my brother when he suggested I see if DBPro would be faster, it's not easy to draw 10,000 moving dots at a playable frame rate, PB seems to be managing it"


While I have no doubt that Dbpro could easily draw more raw pixels than PB in the same time allocation. Since PB doesn't have the computation grunt to 'push' vast pixel arrays. That's not too say it can't done. Just that like everything it requires working to PB assets, rather than trying to manually force it.

But it's days are numbered


Quote: "If anyone wanted a 2D language to use to make and sell puzzle games with, like Bejeweled sorta stuff, Playbasic is a real contender with it's lowly minimum spec (DX3!). "


Yeah well, i guess on current releases it's easy to see where such views comes from. Even though I can't say I totally agree with it. As there's certainly a growing array of diverse things being written by PB users.

DB newbie
20
Years of Service
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 15th Feb 2006 03:17
Gamemaker all the way! that is what i used to make games before i used DarkBasic

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Dodic
20
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 17th Feb 2006 16:55
I dont know .. but i bought gamemaker 6.2 witch can load 3d models , supports fog , all sorts of movement and camera tracking can be made , it supports vertice editing ,alpha changing , very good particle sistem , it can call dll functions , actually game maker 6.2 (registred) supports windows gui (scroolbars , treelists , progressbars , buttons , popupmenys , etc.), muliplayer games , and a guy has eaven made a special 3d engine for game maker 6.2 , witch really shows very simmiliar beuty to the good 3d engines for vb and vc++ you can find on net.

And what all sorts of new 2d functions it has... i dont eaven want to start with talking ..

Kelz
21
Years of Service
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Joined: 7th Apr 2005
Location: At the computer
Posted: 9th Mar 2006 15:36
For some reason unknown to sane people our school has a Game Maker 6
Okay its a fun thing to do and stuff but when your school is strugling to accomodate all it's pupils and class sizes are way over 30 shouldn't they be spending what money they have on something useful??? (like decent ICT teachers lol) We know more than they do!

I think DBPro is the way to go, especially if you want a decent 3d game
coolgames
20
Years of Service
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Joined: 26th Sep 2005
Location: Oregon, USA
Posted: 9th Mar 2006 15:44
Quote: "but i bought gamemaker 6.2 "


gamemaker 6.2! How can you have it. It doesn't exist.

Dodic
20
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 9th Mar 2006 20:56 Edited at: 9th Mar 2006 20:56
I thoght 6.1

Currently working on (trying) making a new 3d engine for/within dark basic classic out of basic 2d commands, with vertex edit supported.
sadsack
22
Years of Service
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Joined: 27th Nov 2003
Location: here
Posted: 10th Mar 2006 01:32
go to my web page and download part 1 of tank Commander, it was made GM6.1.
renny

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