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Newcomers DBPro Corner / matrix coordinate tracking

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aticper
18
Years of Service
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Joined: 27th Jan 2006
Location:
Posted: 27th Jan 2006 21:20
Hi everyone,
I am new to both darkbasic and programming in general, so please forgive me if this is a stupid question. I was wondering if anyone knew of any way to determine which matrix x/z coordinate an object is over? Any help will be very much appreciated.

thanks in advance,
aticper
Big Man
19
Years of Service
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 28th Jan 2006 13:26
have you got a camera controled by the player yet cause I know how to do it but you would need a camera to do it.

Our aim is to keep the loo's clean, your aim can help.
Mattman
21
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 28th Jan 2006 18:31
TileX = object position x / TileSizeX
TileZ = object position z / TileSizeZ

Something along those lines

Why make sense when you could make brownies?
aticper
18
Years of Service
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Joined: 27th Jan 2006
Location:
Posted: 28th Jan 2006 19:57
Thanks! I was trying to write a sculptor program in which you drove a sphere over a matrix, denting or raising it depending on which key you pressed. By the way, does anybody know how to make a spherical matrix?

Thanks again,
aticper
aticper
18
Years of Service
User Offline
Joined: 27th Jan 2006
Location:
Posted: 30th Jan 2006 04:44
Thanks! I was trying to write a sculptor program. You would drive around an object and when you hit keys the matrix under the object would deform . By the way, does anybody know how to make a spherical matrix?

Thanks again,
aticper

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