Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Simple script please

Author
Message
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 28th Jan 2006 14:53 Edited at: 21st Feb 2006 16:45
Okay this may seem stupid but does anyone have a script where an enemy simply walks forwards without shooting the player?

*hides under table awaiting inevitable flaming and starred out words...and download link*

Keyboard not found!
Press any key to continue
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 28th Jan 2006 21:15
Do you want him to patrol (go back and forth) or move foward and stop?

Waypoints would be better for patroling,
AE
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 28th Jan 2006 22:00
Move forward and stop at collision with walls/static entities Avenging Eagle.

[This signature was deleted at the request of a moderator]
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 31st Jan 2006 22:35 Edited at: 10th Feb 2006 17:26
Hurry AE, I know you live in surrey, Yatley in Surrey

Keyboard not found!
Press any key to continue
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 10th Feb 2006 17:28
Becoming slightly impatiant now, COME ON!!!

Keyboard not found!
Press any key to continue
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 15th Feb 2006 21:55 Edited at: 15th Feb 2006 21:58
Unfortunatly there isnt any "whencollision" command so it will still animate the walk animation when it collides but the script your looking for should look like this:



Very easy as you can see. I recommend you to use waypoints instead.

-Half Death- A game like Half Life 2 in progress...
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 16th Feb 2006 09:30
Yeah but if I use waypoints the character will pace, not simply walk forwards, won't it?

Keyboard not found!
Press any key to continue
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 16th Feb 2006 15:54
No it will walk along the waypoint.

-Half Death- A game like Half Life 2 in progress...
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th Feb 2006 16:11
NO i mean when it reaches the end it will go the way it came

Keyboard not found!
Press any key to continue
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 20th Feb 2006 22:18
To achieve that busy patrol style set a way point up so it looks like a rectangle or any other shap you want (mind that you do not cut corners to tight) and then set the enemy at the begining and use like I said before follow.fpi and sit back and watch your patrol go.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 21st Feb 2006 16:44
Reality forgotten, I DON'T WANT HIM/HER TO PATROL, just walk forward.

Keyboard not found!
Press any key to continue
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 21st Feb 2006 23:46
Quote: "Hurry AE, I know you live in surrey, Yatley in Surrey"


Sorry, i didn't even know this thread still existed but even if i had replied, it would have been with similar answers to the ones you now have.

AE

Origin says i'm l33t

Login to post a reply

Server time is: 2024-11-21 21:20:28
Your offset time is: 2024-11-21 21:20:28