Yeap , new open gl 3d feature in gm6 , with a little bit of code you can make a simple engine , and then just use the standard level editor to very easy position walls and stuff without any codding .
Problems i noticed when comparing to db`s engine :
Low view distance , Not too low , but not good for outdoor games though
A bit of effort loading models (though i WAS able to convert them to needed format with lite unwarp and now it works preatty good)
Well ,much less features...
The good stuff when comparing to db`s engine : (to db classic without enchansement)
When you set up a simple coordinating sistem using gm6script , you can easily position you`r objects and everything
Some things are eaven simpler to code , for example particles that work great
Dll reading support (for example a guy already made a dll controll sistem that uses windows speech so that your games can "read out loud")
Memblocks (with a different name though) and a bit easyer to make multiplayer support (i already make a net chat program that works)
But , this is tgc`s forum , so i`l stop talking about that.
Only thing i`m little "afraid" about is that the fpsc demo that i use untill the order is processed and untill i get acces to download... (and later when the "shipping" ends) has a preatty much low fps rate , i`m kind of afraid how to make a game with so low fps ...