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Geek Culture / Torque Engine Anyone?

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alex 1337
User Banned
Posted: 30th Jan 2006 21:53
Hey I was just wondering about ur ideas on the torque engine by www.garagegames.com I think that it is more challenging then darkbasic with the c-type syntax but I actually considered buying it. I need ur opinions about this product before blowing 100 dollars. BTW there is also the technology of making games for Xbox, Xbox 360, and playstation in the future. So what do u think?
alex 1337
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Posted: 30th Jan 2006 21:55
What I meant to say is that Xbox technology has been implemented but Playstation is comming in the future
NeX the Fairly Fast Ferret
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Posted: 30th Jan 2006 21:59
I hope they go with Cube too.


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alex 1337
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Posted: 30th Jan 2006 22:15
nah, the cube sucks
Megaton Cat
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Posted: 30th Jan 2006 22:44
Agreed. It would be a nightmare getting it transfered to that system.

Kangaroo2 BETA2
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Posted: 30th Jan 2006 22:55
It doesn't suck as a console though - lots of good exclusive games, and a lot closer in power and output quality to the dreamcast and xbox than the ps2, plu you can pick them up for REALLY cheap from some shops nowadays..


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Megaton Cat
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Posted: 30th Jan 2006 23:38
It's a good console to play - not to develop for.

Joh
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Posted: 30th Jan 2006 23:45
I took a look at torque long while ago. Seems pretty good, but the whole coding in c++ and all just scares me.

2 buddies of mine bought it and looked through it. One of them decided to shelve it until his coding skills get better, he currently uses DBPro. The other buddy is game programmer (ps2/cube/pc) he evaluated it as an "affordable option for casual games and/or rapid prototyping". He thinks its a mess. In fact anytime I mention torque he cringes.

But it looks pretty well supported and seems to have a large user base.

!
alex 1337
User Banned
Posted: 31st Jan 2006 01:09
Thanks, the only thing I also worry about is also the c++ coding. I heard the syntax is horrible.
Undercover Steve
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Posted: 31st Jan 2006 01:14
I am going to buy it soon. C++ isnt THAT hard. Seriously, are people cplusplusaphobic here?

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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 31st Jan 2006 02:08
I own it and regrettably haven't touched it much. I actually purchased it before I purchased DBP :-P

alex 1337
User Banned
Posted: 31st Jan 2006 04:27
Jeku, do u think I should buy it?

I want to learn something more challenging and I thought this looked good.

Why haven't u touched urs?
Jeku
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Posted: 31st Jan 2006 05:48
Quote: "Jeku, do u think I should buy it?"


Depends how much time you have to put into your game. The benefit of DBP is you can make a wide assortment of games from 2D puzzlers to 3D FPS. Torque seems to be limited to certain genres, but as with any language I'm sure there's tricks you can do to achieve any kind of thing you're looking to make.

Quote: "Why haven't u touched urs?"


Pure laziness. I program games for a living in C++, so when I come home at night and want to work on side projects, I prefer easier and faster languages like PB and DBP

Megaton Cat
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Posted: 31st Jan 2006 06:24
What Jeku's trying to say is that he's to hardcorde for Torque.

BearCDPOLD
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Location: AZ,USA
Posted: 31st Jan 2006 06:42
Remember that you have to have a license to develop for consoles, so unless you order some, err, "special parts" that's not happening.

I own it, and it's rather nice. You get started with basic racing and fps kits that are easy to add your own models in (provided you read the exporter documentation). Once you get a feel for how a typical game hierarchy goes with all the script files it gets pretty fun. I haven't even installed DBC on my new computer, just been using Torque.
Multiplayer right out of the box is nice too, just threw in a couple of weapons and a base made in Cartography Shop and we had a deathmatch game going on. Version 1.4 was just released, and boy is that sexy.

It does have a steeper learning curve than DB though, so be prepared for some in-depth studying and lots of experimentation.


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alex 1337
User Banned
Posted: 1st Feb 2006 02:39
Thank-You everybody.

You guys helped a lot. I think that I will but the engine and start experimenting with it. All I can say is that I can not wait to unleash the power of C++!!!
BearCDPOLD
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Posted: 1st Feb 2006 02:50
You can also play with the scripts in the demo, not very many people figure that out. A majority of your time will be spent in scripts, which is very similar to C++.


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alex 1337
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Posted: 1st Feb 2006 03:10
BearCDP, Do u think it will take a long time to learn the syntax of the script?
BearCDPOLD
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Posted: 1st Feb 2006 05:40
Do you know any C++? It's basically like that, except much simpler, and there's only one variable type. Once you buy the engine you get access to the TorqueScript documentation which in a few pages explains everything you need to know. Not very hard to pick up at all, it's just how the file structure is set up and operates with the client and server side scripts that will take a while.

Here's a sample from commands.cs in the FPS starter kit, which contains some server commands that are called when the client sends a message to the server that it has done something, like commit suicide.




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alex 1337
User Banned
Posted: 1st Feb 2006 06:16
Well I have never learned C++ but looking at this code, the syntax doesn't look to hard

Hopefully Ill pick it up with time.


Thanks
Torrey
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Posted: 1st Feb 2006 06:52
That script looked a lot like GameMonkey style. I have a few books at home that relate themselves to Torque, and with its popularity on the rise it's probably worth checking out.

Chris Franklin
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Posted: 2nd Feb 2006 18:36
Quote: "nah, the cube sucks "


Lol yea um *looks at ps2* if torque comes out to work with ps2 i might get it

Fps world of mayhem 10%

Kangaroo2 BETA2
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Posted: 2nd Feb 2006 18:59 Edited at: 2nd Feb 2006 19:00
"Lol yea um *looks at ps2* if torque comes out to work with ps2 i might get it"
WHy? the ps2 is a dead system now, by the time you'd finished a decent game ps3 would be in full flow and no-one would buy ps2 games anymore. If you are going to learn for any console system, always make it the next one not an existing one

Ps You do know that all ps2s come with a programming language on the demo cd anyway? get yourself a usb keyboard and a memory card and you can make 2d and 3d games for it. Not particularly complex ones admittedly, but you can get your games featured on demo disks etc, and if your concept and code is good enough you can send it to sony any they might consider making a full game from it - its happenned with a few commercial budget games.


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alex 1337
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Posted: 3rd Feb 2006 00:57
What do u mean by a "demo" cd?
Kangaroo2 BETA2
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Posted: 3rd Feb 2006 01:03
When you buy a ps2, it comes with a demo cd, with a few "current" game demos, videos etc on it in the packaging to try out your console with, similar to the ones you get on the front of official magazines, but in a cardboard sleeve. Its in the sealed pack with the instructions. On it, there is a programming language (similar to the ps1 yaroze language) where you can make games and programs and save them to memory card Unless they don't give you that in the new small ps2s, they were in all the full sized ones I have bought (4 different ones over the years)


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alex 1337
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Posted: 3rd Feb 2006 01:40
hmmm...i never got one of those, mine was full sized. Anyway Im in the US, does that have anything to do with it?
Kangaroo2 BETA2
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Posted: 3rd Feb 2006 14:11
Maybe, I don't know. All European models I've bought all came with a demo disk. It seems strange that they woldn't give them away with US models, it only costs sony a matter of pence and makes the system more useful, ie you can try it out right away without having to buy a game. Or maybe thats why they don't to force people to buy a game with it

Have a search on ebay or something I'm sure you'll find a copy if you want it


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Van B
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Posted: 3rd Feb 2006 16:16
The new slimline PS2 comes with naff-all, I don't even think there's game demos supplied with it.

Net Yaroze was nice, I remember a few Yaroze games - IIRC it was like C, but with 3D libraries for object handling, maybe a bit like DarkSDK .

It would be nice to make console games, but let's not forget the massive obstacles M$, Nintendo and Sony are when it comes to user developed stuff.


Van-B

Put away, those fiery biscuits!
Kangaroo2 BETA2
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Posted: 3rd Feb 2006 16:21
"The new slimline PS2 comes with naff-all, I don't even think there's game demos supplied with it."
thats a shame i thought it was a nice addition to come with a language, quite forward thinking of sony I thought

"Net Yaroze was nice, I remember a few Yaroze games - IIRC it was like C, but with 3D libraries for object handling"
Yeah thats the one I didn't use it much but I saw some cool stuff made with it, reminded me of Amiga scene demos


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