Here's some thoughts I had reading through the newsletter:
- Too bad I didn't know Paul LaSalle in real life, such beautiful artwork!
- BatVink I loved your tutorial this month!
- For some odd reason I really like the design of the french FPSC box.
[edit]
Important:
BatVink didn't mention this in his tutorial, but it should be told. If your FPSC level contains a portion of the level that is outside of the main structure then it will be necessary to copy over the skybank directory. Once that's copied over find out what the skybank object file is called to load it up. For example in my test project I tossed together it was:
load object "skybank\ww2\gas\gas.x",1
The reason why this is necessary that for some reason the static object will create trails of itself (when you're outside the structure) almost completely distorting the camera view. Using the provided skybox will solve this problem.