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DarkBASIC Discussion / TEXTURE BACKDROP command question.

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Feb 2006 01:11
Hey, as you have probably gathered from the title, I have a question about textureing the backdrop. Currently, it seems that when this command is run with a valid image, it tiles it across the screen. Is there anyway around this?

In my program, the the display is set to 1024x768 and I have an image of the same resolution. However, as I mentioned, the command TEXTURE BACKDROP tiles the image across the screen. However, I need just one image. Thanks for your help
-Sunflash T. Mace

When FPSC develops enough, lets make a Redwall game!

Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 6th Feb 2006 02:40
Just use "paste image" to put it on the screen.


Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 7th Feb 2006 02:25
It's a 3D world, so I don't think that will work.

When FPSC develops enough, lets make a Redwall game!

Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 7th Feb 2006 09:16
You can texture a plain if the camera doesn't move. I the camera does move then you need a skybox or a skysphere, which are a textured box, or sphere with culling turned on.

Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 8th Feb 2006 03:15
The camera moves backwards, and forwards.

When FPSC develops enough, lets make a Redwall game!

Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 8th Feb 2006 10:34
Well, you know the options, so pick the best one.

Jack
20
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 8th Feb 2006 16:10
texture backdrop,imgnum

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