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FPSC Classic Models and Media / Tree pack issues

Author
Message
ZAKU
18
Years of Service
User Offline
Joined: 13th Nov 2005
Location:
Posted: 8th Feb 2006 08:35
Hello
I am having some trouble with the treepack,the textures dissapear during the build process and the final .exe is left with white trees.
Is there something I should be doing,or currently doing wrong?
Has anyone had the same problem?
Thanks
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Feb 2006 16:00
What tree Pack you are using?

Mine or Sunflashes treepack?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
ZAKU
18
Years of Service
User Offline
Joined: 13th Nov 2005
Location:
Posted: 8th Feb 2006 16:20
Sunflash's pack,I want to purchase the ACC packs,but not if I can't get them to work.
Where can I find a link to your pack Silver?
ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 8th Feb 2006 16:25
sunflashes btw mate when i try downloading yours from filefont ya get 'missing key'

Never eat yellow snow
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Feb 2006 16:34
OHH sorry ill try to upload it again soon.

did you activate another screen then and then dont do anything for 5 min?

and else ill have to upload it again soon on my site.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 8th Feb 2006 18:27 Edited at: 8th Feb 2006 18:27
yeah mate tried all the servers..

Never eat yellow snow
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Feb 2006 21:50
Look at my site with product page.

i just chosen a different upload provider.

http://www.freewebs.com/edromeproductions/products.htm

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 9th Feb 2006 19:11
mate your trees are the same as sunflashes,they show up white on a buit game...

Never eat yellow snow
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Feb 2006 19:23
HHHMM....
well there is a thing wrong in the .x or another thing then....

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 9th Feb 2006 19:26
I have same problem with Sunflash's pack!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Feb 2006 20:28
Yeah i tested i now even mine and sunflashes....

i quess tree magick screws the scripts......
because maybe the scripts are designed for this.....

its a complot!
i knew it!
they are trying to let US figure out what they cant figure out!

i even tried to copy alll the tree stuff needed to the files map of the .exe but it doesnt seem to have effect.....

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 9th Feb 2006 22:50 Edited at: 9th Feb 2006 22:52
I think maybe a texture file,(tga) try makeing one, might work,even though the x file is textured,i created a model and it was textured in the x file but didn't show until i added tga file and add to the script ,texture path

Never eat yellow snow
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 10th Feb 2006 07:36
all textures are .tga.....

And i looked in the files folder of the .exe but it was missing alot.

only the.dbo and .dll files there was 1.
but when i copyed in the needed files it was the same.

(maybe i have to place all the textures in texture bank)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
fantasy
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location: London -UK
Posted: 10th Feb 2006 10:56
I think I know...
check your texture folder is linked ok, when you right click on the tree in the editor, if it's..
"C:\Program Files\The Games Creators\FPS Creator\Tree Pack"
FULL file name, then an .exe won't pack it up...
if it;s
"\Tree Pack" only, in the texture select box, then it should work...
--
I'm still waiting for my order of FPS Creator, can't wait
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 10th Feb 2006 17:10
OK if that works:

THEN YOU ARE OUR HERO!

ok now back to normal.....
i shall check it when time.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Feb 2006 06:28
Have no fear, Monsters pack dosn't have the same problem that our pack does. Very odd. And that pack uses multiple textures too.

When FPSC develops enough, lets make a Redwall game!

Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 11th Feb 2006 06:32
Nevermind, Monsters pack dosn't use multiple textures.

When FPSC develops enough, lets make a Redwall game!

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 11th Feb 2006 09:44
i think that treemagick isnt designed for FPSC.
its designed more for DBPro or something.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)

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