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Geek Culture / Porting a game from DBP to Torque

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Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 8th Feb 2006 09:19 Edited at: 8th Feb 2006 09:20
Hi,

I have had got a reply on another publishing offer where the condition is that the game is ported to Torque for Mac support.

How difficult is porting DBP games to Torque? My game makes extensive use of DB matrices, .X objects, bmp's and WAV / MP3 files. I have never used Torque before or any other language besides Basic (and HTML is NOT a language)

Anything helpful appreciated,
thankyou

Drew
OSX Using Happy Dude
21
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Location: At home
Posted: 8th Feb 2006 11:04
Quote: "How difficult is porting DBP games to Torque?"

I could image it'll be pretty hard.

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Smoke me a computer chip, I'll be baking breakfast.
Torrey
20
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 8th Feb 2006 11:22
If that's all the programming you have done thus far, I think it would be a very difficult switch for you and it wouldn't be wise to take up the offer.

You could tell the publisher that you need a week to overlook Torque considering you haven't seen it before and see how comfortable you feel with how it works and also see how it's used.

Extra Use(less/ful) Info:
The thing is with programming jobs is that you're expected to learn very fast when it comes to new things. It can make your hair grey quick, but after working with so many languages you'll pick things up faster over time.

Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 8th Feb 2006 12:10
Which publisher requested that? I'd be amused if it was Garage Games themselves, as they're actually selling a DBPro game at the moment.

Porting to Torque would be a nightmare, you'd be better off starting it from scratch totally, using whatever assets you can.

Bite my shiny metal ass
John Y
Synergy Editor Developer
22
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Joined: 4th Sep 2002
Location: UK
Posted: 8th Feb 2006 16:54
Shouldn't the publisher already know the difference between DarkBasic Professional and Torque.

In any case, it wouldn't be worth it. You might as well start learning Torque now, and then make version 2 in it. Trying to convert projects is always a nightmare, especially when commands that are similarily named do completely different things.

Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 8th Feb 2006 16:59
Well, I got a free copy of Torque from the publisher to see what I thought but I don't think it's happening.

I'll keep looking for publishers.
Chris Franklin
19
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Location: UK
Posted: 8th Feb 2006 17:02
free?!?!

Fps world of mayhem 10%

Drew the G
User Banned
Posted: 8th Feb 2006 17:10
If you don't like Torque, mail it to me.


Current Project : "Untitled" - 3d Platformer - 1%
Chris Franklin
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Location: UK
Posted: 8th Feb 2006 17:19
same here i'll e-mail you first if it's ok

Fps world of mayhem 10%

Drew Cameron
20
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Location: Scotland
Posted: 8th Feb 2006 17:35
No and, no.
Chris Franklin
19
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Location: UK
Posted: 8th Feb 2006 19:55
ok

Fps world of mayhem 10%

Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 8th Feb 2006 22:34
Drew, sorry I haven't got back to you, but in the next week (probably after the 14th) I have some ideas and a possible deal for you


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
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BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 10th Feb 2006 02:21
The process of creating a game in Torque is almost completely different from DB...there's so much more to initialize and deal with it's ridiculous. That publisher must be on crack.


I'm going to eat you!
Deadwords
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Location: Canada
Posted: 10th Feb 2006 04:15
Quote: "Well, I got a free copy of Torque from the publisher to see what I thought but I don't think it's happening."

Do your publisher was Garage Games? If yes... well, let make me a small game to use them as publishers to give me a free Torque copy Seriously, i wanted to contact them for my current game, so if they give Torque to devloppers of great games, i could save 100$...

Nobody can ear you scream ... you're on a forum!
Fallout
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Location: Basingstoke, England
Posted: 10th Feb 2006 13:15 Edited at: 10th Feb 2006 13:17
Btw dude, even though you're not having much luck at the moment, just wanna say you're still an inspiration to the rest of us. We now know that, if we make something decent and get up off our arses, we could secure a publishing and a bit of spondoolah.

Keep at it mate!

Drew Cameron
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Location: Scotland
Posted: 10th Feb 2006 14:32
Kangaroo: Cool, if this final publishing thing I've sent away for falls through (Real Arcade), you're my last hope man! I'll consider it a late Valentines Day gift <3 lol. Either way I really appreciate your help.

Fallout: Same to you man! Your RTS is awsome, it *almost* makes me want to work more on my Oddworld RTS (but not quite)... I'm sure I'll get there eventually!
Jeku
Moderator
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Location: Vancouver, British Columbia, Canada
Posted: 10th Feb 2006 22:09
Real Arcade might be a tough nut to crack as they don't like it when games force you to use the keyboard.

I've had the same situation happen with them when I was shopping around WordTrix 2.0 (to no avail).

Chris Franklin
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Location: UK
Posted: 10th Feb 2006 22:14
Wordtrix is good

Theme park simulator 5% Currently making menus
Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 10th Feb 2006 23:00
As said in my other thread, joypad and mouse support are now in.

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