For anyone who's confused about animating textures over their objects frame by frame. Sooooo much can be done this way...
hide mouse:sync on
`here's 5 (hopefully) differrent colored boxes
for squares=0 to 50 step 10
ink rgb(rnd(255),rnd(255),rnd(255)),0
box squares,0,squares+10,10
ink rgb(255,255,255),0
next boxes
get image 1,0,0,50,10
`press a key to see these colored boxes animate as frames `over an object
suspend for key
make object plain 1,1.0,1.0
texture object 1,1
set object 1,1,1,1,0,0
scale object texture 1,0.2,0.0
`heres the code to test
do
if timer()>sprocket_gate
sprocket_gate=timer()+250
`make it any speed you want in ms 25 is like your tv
`cept those with NTSC.
`I just set it slow so you can witness the change...
scroll object texture 1,0.2,0.0
endif
sync
loop
`now piss the colored boxes off and go make something `explode
`by the way those artifacts at the edge won't happen
`if you scale a proper UVW map over your object
`in your favourite modelling prog.
`but that's a whole 'nother story.
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.