@Punch you now- put him in entities in a user folder and put his texture in texures under user, then copy an FPE from another enemy into the entities folder (in user also), then change the name of the FPE. Open the FPE and make sure all the files are being directed to the correct areas where you put the textures and models. Also as Antimatter games said, use one of the zombie scripts. make sure the attack animation is the same as the greanade throw animation. Also (my bad) put the included .bmp into the entities/user folder also. That should cover it.If I missed any steps let me know.
@Tom0001-Yes ofcourse, as I said, I only ask 2 things -
Quote: "1.Please give me credit in your game as such "George Patterson-www.disturbing13.com"
2.and that you don't try to sell it with some model pack!!!
"
Oh lemme add a #3. Inform me of its use so I can ammass a list of projects it has been used in (commercial or not).Thanks.
JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.