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DarkBASIC Discussion / Blurry textures...

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QuothTheRaven
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 12th Mar 2003 14:46
I'm trying to texture a plain as a poster in my game, where some of the words are 12 point font. But DB pixelates and blurs the textures on the object. My code is basically

load image "picture.jpg",1
texture object 2,1

and the image comes out unreadable. How can I avoid this?
Darken the skies, we are god
QuothTheRaven
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 12th Mar 2003 15:25
nm...I think I found the answer in

I'll test it out when I get home...

Darken the skies, we are god
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Mar 2003 16:50
load image "pic.jpg",1,1

should do it. Oh and don't use JPEGs, they're hardly the most "crisp" file format around. PNGs all the way.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
QuothTheRaven
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 12th Mar 2003 21:04
png it is

Darken the skies, we are god

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