Quote: "very impressive but the only flaw i can see if the terrains seem rather low resolution, any plans to be able to add blending textures in there or something?"
Texture resolution is 512x512. Modern pcs should be able to handle a 1024x1024 texture with no problem.
Currently I'm experimenting with blend mapping and detail mapping. The results have been decent for the detail mapping. Just as with the shadow mapping, there will be an option to blend the detail map with the shadow and color map to have everything as one texture.
Quote: "also how about lod? as rendering big terrains like that usually are pretty gpu consuming,"
The ability to split up terrains will be a feature. It won't necessarily be LOD, but it'll work by splitting the heightmap into however many(in powers of 2) terrains you'd like to make from the first one. The LOD system of the terrain from that point will be up to your coding abilities. Keep in mind it's still always faster to have 1 large terrain in view rather than 16 smaller ones.
Quote: "i would love to see the type of lod where the verts get stretched the further away from the camera they are and the heights are changed in realtime, not sure howto explain it will tho, basically the bits closer to the camera have terrain tiles at say 10x10 units and they further they are from the camera the wider these tiles get and they change in realtime."
This will be completely possible with the new addition of the vertex command set recently released. Since the terrains will be exported into .x and .dbo, they'll be readily available to have their data tweaked. Even destructable terrains will not be out of the question.
Quote: "or would changing the uv/vert positions in realtime not be worh it?"
Really depends on how many you'd have to change. Most likely in say a say standard adventure game, it'd be a lot more to process rather than just leave the terrain alone.
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Quote: "When will this be released?"
Expected release date could be as early as the end of March.
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And yes, the terrain should be similar to advanced terrain as it uses the same textures.
Thanks Skalex
Thanks x1b.
A book? I hate book. Book is stupid.
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