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DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 13th Feb 2006 17:52
ok i am working on my FPS and i have a matrix as a floor i want to put a building on top of the matrix but it is always on the side of the matrix and when i changed the object positioning it still didnt go ontop of the matrix.

Thank you guys

ATI mobility radeon X600 graphics card
AMD 64 Bit processor
Me!
19
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Joined: 26th Jul 2005
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Posted: 13th Feb 2006 18:50
clear as mud , piccys?, code?



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
General Sephiro
20
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Joined: 27th Sep 2004
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Posted: 13th Feb 2006 19:17
make sure you're using the Get Height command for the Building position, and make sure you're updating the object position... that's all i think off rite now

I'd personally recommend using Anim8or or another 3d program to create your levels then use something like sparky's DLL for the collistion, it usually looks far better this way... more freedom

DB newbie
19
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Posted: 13th Feb 2006 19:41
ok heres my code


ATI mobility radeon X600 graphics card
AMD 64 Bit processor
DB newbie
19
Years of Service
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 13th Feb 2006 23:21
i dont really know what you are talking about i am kinda new to DB and dont know how to do that!

ATI mobility radeon X600 graphics card
AMD 64 Bit processor
DB newbie
19
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Posted: 14th Feb 2006 05:15
can someone help please!

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 14th Feb 2006 11:32
just move the object on y till they're the right height off the matrix

Theme park simulator 15% Currently making object selection
Me!
19
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Posted: 14th Feb 2006 12:08
you have the right idea, just move the object to the position you want and then increase the height to make it sit on the ground (the middle of the three co-ordinate values), the position of an object is calculated from the middle of it, so lift it up by half it`s height to get the base level with the floor.



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
DB newbie
19
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Posted: 15th Feb 2006 01:53
this is my new code i changed the Yaxis it moved it up but when i moved the X it didnt move! here is my new code.


Check out my site!(unfinished)
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Me!
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Posted: 15th Feb 2006 17:13


that should allow you to move the object in the X direction by pressing A and Z, the position will be shown in the top left of the screen, move it where you want it and then use that position value to hardcode the objects location.



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
DB newbie
19
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Posted: 16th Feb 2006 05:21
how can i have it stay in my game and it moved back a bit!

im sorry im dum

Check out my site!(unfinished)
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BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 16th Feb 2006 05:26
You're not dumb, you're just learning.


I'm going to eat you!

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