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Havok
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Posted: 13th Feb 2006 21:59 Edited at: 13th Feb 2006 22:00
Hey guys, in here I am just gonna show some of my models and levels. Most of my models are weapons. All of my work is done in milkshape. BTW, I cannot texture, I would like someone to help. But whatever, here are some screenies.

M249 SAW (WIP)

Comments would be nice, thanx.


P.S. I am Mike Perron

I know Karate, Kung Fu, and 47 other dangerous words...

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Suicidal Sledder
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Posted: 13th Feb 2006 23:20
Wow... those are nice... But I really know nothing about Milkshape so I have no idea about how to text them... you should try a google search.

Nice work though. Let me know when you get it finished and I might DL it for my FPSC.

"See?!?! Port IS left and starboard is RIGHT!!" - Hobbes
Havok
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Posted: 13th Feb 2006 23:53
Thanx, most of the following models are for a commercial WWII game that I am working on.

Sten screenie

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Disturbing 13
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Posted: 14th Feb 2006 00:11
A good thing to do is a google search for milkshape tutorials by scarecrow. They taught me to model, skin and animate. The best and easiest to understand tuts I've ever read. They should be located somewhere on pollycount. I suggest these because if you ask 5 modelers how to skin, more than likely you will get 5 completely different methods. Basic skinning is there and after understanding it you may come up with your own special method.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Havok
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Posted: 14th Feb 2006 00:18
Thanx

I know Karate, Kung Fu, and 47 other dangerous words...

Tom0001
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Posted: 14th Feb 2006 01:31
These look good, Havok-I can't model myself-wanna know why?
Because i'm special lol-don't ask...

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Havok
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Posted: 14th Feb 2006 02:37 Edited at: 14th Feb 2006 02:41
lol!
I have 2 questions, do models have to be textured to show up in fpsc? And do they have to be animated?

Thanx in advance.

Bren LMG screenie (WIP)

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Tom0001
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Posted: 14th Feb 2006 02:40
Cool-looking good, Havok-hope to see these in their final versions, and heres hoping you'll release em to us as well lol

Support your local Riker 9 Chapter.
Havok
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Posted: 14th Feb 2006 02:52
Thanx. Here is a retarded lookin guy I made by following one of Scarecrows tuts. His name is John-jacob Jengleheimer smith

Screenie

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Havok
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Posted: 14th Feb 2006 03:53
Here is a screenshot of a fully textured knife I made.

I know Karate, Kung Fu, and 47 other dangerous words...

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KeithC
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Posted: 14th Feb 2006 04:06
The SAW's ammo case needs to be rotated 90 degrees. It doesn't sit like that; it sits under the area you have it attached to. It looks a bit more like this.

-Keith

"Some people are only alive because it's illegal to kill them".

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Disturbing 13
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Posted: 14th Feb 2006 05:22
I see you found the tut's. Great skinning job on the knife. To answer your other question, technically no, but it will be motionless and solid white, or it may just crash.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Havok
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Posted: 14th Feb 2006 12:36
Quote: "The SAW's ammo case needs to be rotated 90 degrees. It doesn't sit like that; it sits under the area you have it attached to. It looks a bit more like this."


I know, I was not really working on that part yet, I just wanted to see how the bullets would look and see how many polys it took up. That is why I said it is a WIP, thanks though.


Quote: "Great skinning job on the knife. To answer your other question, technically no, but it will be motionless and solid white, or it may just crash."


Thanx for the help and the comment.


Springfield (scoped)

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KeithC
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Posted: 14th Feb 2006 13:05
Instead of doing the bullets as individual cylinders, have you thought about making an elongated, and bent cube primitive with a nice texture of an ammo belt between the ammo case and the reciever? That might save on polys.

-Keith

"Some people are only alive because it's illegal to kill them".
Havok
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Posted: 14th Feb 2006 20:57
I have three questions, What is a good poly limit for FPSC ,how would a reload animation look for the SAW, and how would I make the ammo belt look like an endless belt? Thanx guys.

I know Karate, Kung Fu, and 47 other dangerous words...

KeithC
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Posted: 14th Feb 2006 21:12
If you could make some kind of animated decal on the belt part of the model, and import one of the larger weapons from FPSCreator to check out it's poly count. I could tell you how to properly load the SAW later when I have time (the SAW was my weapon for around 5 years in the Army).

-Keith

"Some people are only alive because it's illegal to kill them".
SpyDaniel
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Posted: 14th Feb 2006 21:22
Id go with 200-400 polys, any thing over 1000 needs working on. Infact, any thing that goes over 600 needs a little work.
Havok
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Posted: 14th Feb 2006 21:26
Thanks

BAR (WIP) screenie

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gps
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Posted: 15th Feb 2006 00:19
200-400 polys might be a bit on the low side. Looking at some of the default FPSC weapons, the Mossberg has just under 1000 polys, the MAS-36 has just over 3200 , the Autoslug has nearly 1000, and the Colt 45 has 600.

I'd suggest about 600-800 for a pistol, 800-1200 for a rifle

Havok
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Posted: 15th Feb 2006 02:17 Edited at: 15th Feb 2006 03:11
That is good news because most of my weapons are under 1200. Thanks for that. It sucks because I cannot get weapons into into fpsc. Do you think I could get them in with just these filles:

1.HUD.x

2.All sounds

3.crosshair.dds

4.gunspec.txt

Thanx in advance.


Spas 12 screenie

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brummel
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Posted: 15th Feb 2006 12:52
Those weapons are looking good!

-Half Death- A game like Half Life 2 in progress...
Havok
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Posted: 16th Feb 2006 03:54
thanks

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NIK
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Posted: 16th Feb 2006 15:48
Nice Weapons!!

Legalize it.(You know what I'm talking about)
Snidog
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Posted: 16th Feb 2006 17:11
Soz to say but i love the texture but where is it

goto http://groups.msn.com/fpscreator/ for FPS crator messageboards and games
Havok
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Posted: 17th Feb 2006 00:14
Thanx. Sorry for the late reply but I just finished another gun. I couldnt think of a name, so I am just going to call it the Auto-Trak. Here is a screenie.

I know Karate, Kung Fu, and 47 other dangerous words...

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brummel
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Posted: 17th Feb 2006 15:36
Cool! Looks like a famas with granade launcher!

-Half Death- A game like Half Life 2 in progress...
Havok
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Posted: 17th Feb 2006 18:29
Thats what I kinda thought, too. I might add a scope. Should I?

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brummel
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Posted: 17th Feb 2006 18:49
Maybe you should make two, one with scope and one without.

-Half Death- A game like Half Life 2 in progress...
Havok
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Posted: 17th Feb 2006 19:04
Here is the scoped version.

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brummel
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Posted: 17th Feb 2006 20:03
Very good!

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Havok
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Posted: 17th Feb 2006 20:15
Thanx for the comment.

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brummel
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Posted: 17th Feb 2006 20:22
Are you working on a game at the moment?

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Havok
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Posted: 17th Feb 2006 23:02
Sort of. I have not started on the levels yet but I am working on a commercial WWII game, as mentioned in the 3rd post. I t will be made in FPSC.

Stielhandgranate screen.

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Havok
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Posted: 18th Feb 2006 07:00
Here is a scifi rifle I made. If you guys like it, I may release it tommorow.

Screenie.

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brummel
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Posted: 18th Feb 2006 10:23
Cool! That one looks like an AK 47!

-Half Death- A game like Half Life 2 in progress...
Havok
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Posted: 18th Feb 2006 18:27
Do you want it?

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himynameisali
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Posted: 18th Feb 2006 19:26
I'd personally like the pump action shotgun and the Auto-Trak If that's ok ...

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Gingerkid Jack
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Posted: 18th Feb 2006 21:11
Yeah

www.jkgs.moonfruit.com

I was Jacko but I changed my name.
brummel
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Posted: 18th Feb 2006 22:14
Well if theyre animated and textured to.

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Havok
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Posted: 19th Feb 2006 03:26 Edited at: 19th Feb 2006 03:28
Hey guys, here is the ZIP for the scifi rifle.
Quote: "I'd personally like the pump action shotgun and the Auto-Trak If that's ok ..."


Sorry, I really dont want to give these away, they took me a really long time and they are two of my favorites. I hope you can understand.

EDIT: If you guys want it in a different file extension, just give me a holla! lol

I know Karate, Kung Fu, and 47 other dangerous words...

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Havok
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Posted: 19th Feb 2006 14:41
Hey guys, I just wanted to let you know that I may be doing a segment pack. I would like your thoughts. What theme should I do?

I know Karate, Kung Fu, and 47 other dangerous words...

Havok
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Posted: 20th Feb 2006 00:13
Anyone?

I know Karate, Kung Fu, and 47 other dangerous words...

brummel
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Posted: 20th Feb 2006 00:42
I think its unnessesary now when we got Magic fps from sinistar.

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SpyDaniel
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Posted: 20th Feb 2006 01:01
Not if hes going to make different shaped walls. Why dont you try doing a city segment pack?
Havok
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Posted: 20th Feb 2006 21:24
thats what I was thinking Higgins. I already made a road, sidewalk, and 2 building segments. Also if you want, I will include some entities. How about that?

Here is a toilet I modeled and textured

I know Karate, Kung Fu, and 47 other dangerous words...

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SpyDaniel
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Posted: 21st Feb 2006 03:03
You sould include what you think is right. If your making a public toilet block segment, then you should include your toilet.
Havok
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Posted: 22nd Feb 2006 02:07
Hey, I just wanted to show you some art I made in GIMP, I am getting better with it as I progress.

Frozen Circuit.

Should I use it as my sig? How do I put pics in my sig?

I know Karate, Kung Fu, and 47 other dangerous words...

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Dodic
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Posted: 22nd Feb 2006 02:10
nice, i`m preatty good at gimp, i`we been using it sence the old linux versions, and i like it very much

Havok
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Posted: 22nd Feb 2006 02:17
Cool that was first project done right in GIMP. Here is a space scene I am working on. Not very detailed.

I know Karate, Kung Fu, and 47 other dangerous words...

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Havok
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Posted: 23rd Feb 2006 20:58
BUMP

Please dont lose intrest.

I know Karate, Kung Fu, and 47 other dangerous words...

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