I've been working on a collision/physics system that should, if I'm right, put an end to the questions on how to get collision or physics into games. It's fairly advanced so far and features theories that I *think* have never been used before.
I havent completed the programming aspect on the computer but I've got pages upon pages explaining how everything works, all of the calculations are complete, I've even written a tutorial, soits just a matter of entering it into the computer and fixing a few bugs here and there that will undoubtedly arise.
So, onto the question. I've put a lot of work into developing this system, and Im pretty sure its going to help a lot of people (well atleast I hope so), and because of that I've come to the conclusion that I could make a good dollar on it if I were to sell it, now ofcourse I'm not talking anything expensive, maybe 5 bucks, probably less.
On the other hand, I enjoy helping people a lot and dont would hate for this to become one of those "you could get RUCCUS' collision system but you have to pay for it" scenarios, plus I remember when I was trying to figure this stuff out I never had the money to buy a system so I had to settle for crappy collision in my games with next-to-no physics. Add on that if I were to sell it, why would people buy it from me when they've got Nuclear Glory right around the corner, a proffesional programming company with working staff and vending machines.
I'm not quite sure why Im asking this, especially if I end up post-poning this like I do all of my projects, but I'm just curious what any of you would do in the situation.
Now, obviously if you're speeking as a programmer you'd say I should give it away free, so instead try putting yourself in my shoes and then thinking what you'd do.
Once again, probably a very useless post but I'm curious
Thanks for reading, hope to get some comments soon,
- RUC'