Ok, here's the trouble. I'm useing more then 32 sprites and images, so whenever the user switches menus (Options, Play Game, Practice, Exit ect.) I have to delete all the uneeded images, and loade the needed ones. Well, when you first run the program, the cursor is over the buttons fine. But when you switch menus, it isn't. This is because all the images that weren't needed in the main menu, were deleted, and the ones needed in the options menu were created... created OVER the cursor. So the only way (that I know of) is to delete the cursor, and reload it. But that takes time to load an image and then make it a sprite AND move it along the screen. It takes long enough for the cursor image to start flickering.
Wait, I'm having a thought here... I'll Be back, I have to test something.
When FPSC develops enough, lets make a Redwall game!
