Well, I finished the first Mission of Mercenaries, and then decided to continue in Mercenaries 2 as with DBP I wouyld have a speed increase, BSP support and a much better "project" orientated environment.
Mercenaries 2 is really level 2 of Mercenaries, I just thought it would be time for a complete engine rewrite.
Mercenaries 1 was about 1,600 lines + 2 include files, and was just a but too hefty. It took so long that by the time I got near the end I'd learnt better ways of doing things so I finished Mercenaries and started work on Mercenaries 2.
And I think I'll keep the Celshading, otherwise I find it difficult to get amazing textures for the road.
Mercenaries is a 3rd person army shooter I made - I started in May and coded, and coded, and coded...
When I started I was not as good as I was now, so by the time I finished in early September it was a monster of a game. I'm starting on Mercenaries 2 which will be better coded, with include files used generously
Thanks indi. Hover bike? No probs. Just get me a model
I love Star Trek.
Especially the Episodes with Starships in.