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ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 17th Feb 2006 12:04 Edited at: 18th Feb 2006 17:13
k when i export a model in 3d max using the panda exporter the model are reversed which is quite anoying when u have text on your model...bah anyway i sussed that out by ticking 'left handed axis'
but if i export with 'left handed axis' ticked ,some of the model's parts are missing..aghhhhhh anyone know how to sort this out..BTW i dont use planes in model as these dont show up when viewed from different angles.....

Never eat yellow snow
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 17th Feb 2006 12:15
i`m not sure , i only used the 3dsmax 8.0 demo (and still am) , so i know little about it , so what version are you using ?

p.s. i wonder how every 10th. guy here has 3ds max ???
it`s not something like buying a candy...
$3,500 is a big summ...

ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 17th Feb 2006 12:23
I dont own a copy but i do have access through my study course..so u can forget the witch hunting..

Never eat yellow snow
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 17th Feb 2006 12:28
I didnt put it directly into you , dont think i did , i was just wondering , becouse really too much people Have or use max...., but that`s not my problem.

So , whats your version ?

ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 17th Feb 2006 12:47
I think its 8 but not sure as i not using it @ the mo

Never eat yellow snow
bond1
19
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Joined: 27th Oct 2005
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Posted: 18th Feb 2006 16:30 Edited at: 18th Feb 2006 16:31
There could be a thousand things that could be going on here, could you describe your model in more detail? How many meshes make up the model?

As long as your model isn't animated or have a linked heirarchy, it would be best to combine everything into a single mesh, then collapse your modifier stack before exporting.

And one other thing that can wreak havok and cause you to pull out your hair: I always use the "Reset XForm" function before exporting. Its in the utilities tab on the command panel. If you've applied a lot of transforms to your model (scaling, moving verts, etc.) then this resets everything to a default state. If you don't, this can REALLY scrw up things in the game engine with collision and other things, especially if the model is animated. But its good practice to do this regardless.

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My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 18th Feb 2006 17:11 Edited at: 18th Feb 2006 19:29
thanx bond mate
no its not animated i will try some of your methods later...
The model is infact a Wild west bank(its a building) from my upcoming wild west model pack...

Never eat yellow snow
ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 19th Feb 2006 10:23
Nice one bond1 reseting X-form sorted it out....

Never eat yellow snow

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