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Newcomers DBPro Corner / Texture does not look like the original file

Author
Message
Biga
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: Hungary
Posted: 19th Feb 2006 20:24
I have a really big image (10444X6218, ~60M) and I'm trying use it as a map. I created a big 3d box and used the image as texture. But the texture in DB seems more smaller resolution as in any Viewer program, big pixels... It seems to DBPro load the image but resampled into smaller res. picture.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 19th Feb 2006 23:32
That will be your graphics card via DirectX, rather than DB pro. That image is 260 Megabytes, not 60!

10,444 * 6,218 * 4 bytes per pixel.

I think it's time to dust off your drawing board, and start again

Biga
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: Hungary
Posted: 20th Feb 2006 19:02
Ok I see the point... I have gfx card with 256M which isn't enough.
But I need this level of detail, it is a strategic map with roads, rivers etc. In smaller resolution these details are lost.

Does it exist another possibility in DBPro to view and scroll/zoom that map?
Tinkergirl
21
Years of Service
User Offline
Joined: 1st Jul 2003
Location: United Kingdom
Posted: 20th Feb 2006 21:11
Your best bet is to cut it into smaller bits, and put them on seperate objects - then put the objects next to each other.

This should help you in the longer term too when you discover that the player might not need to see all the world at once, and you can hide some of those objects when the player isn't looking at them.
Joh
20
Years of Service
User Offline
Joined: 5th Jul 2004
Location: Malaysia
Posted: 20th Feb 2006 21:13
How about breaking up the image into more managable pieces, also having different resolutions for these pieces. Then load/display them based on viewing area or distance.

!

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