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FPSC Classic Scripts / Tanks Used

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Klick
18
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 20th Feb 2006 09:10
There is an A.I. script <read it in the manual> that can be placed on a grenade-throwing entity. Can this be used for a tank? How can you get the projectile to be shot out of the tank`s gun instead of anywhere else?

Pity meee,
A.C.

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
300 win mag
18
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Joined: 18th Feb 2006
Location: USA
Posted: 20th Feb 2006 23:47
my guse is that u scrept it first. then go and anamate it(idk im stell new)

thanks 4 helping
Klick
18
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Location: ANGEL COMMANDing...
Posted: 23rd Feb 2006 11:44
Nice try

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 24th Feb 2006 06:54
YOu have givin me a BRILLIANT idea. I am going to test it tomarrow.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 24th Feb 2006 12:55
could be nice like this(in a game use when done)

Let tank follow waypoint
He spots player
And fires grenade!
Grenade hits player.
Player = Dead.Succes = True

Me.CloseMouth = True

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Klick
18
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 24th Feb 2006 14:38 Edited at: 24th Feb 2006 14:41
@Silver Draquinsty
And your point is....

@=ChrisB=
Nice to here your inspired, let me know of the results as soon as poss.!!

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Feb 2006 21:21
Crys one AC's shoulder... (and the doctor said you only have 2 hours...)

You can't ensure where the gernade will comeout, but you can tweek the settings of the gernade to sorta come out of the right angle... If you want the plr to shoot the tank, it is a simple

:ifweapon=0:reloadweapon
:plrdistwithin=40,plrusingaction=1:useweapon

issue is directing it propperly... you can

:ifweapon=0:reloadweapon
:plrdistwithin=40:rotatetoplr,rotatey=180
:plrdistwithin=40,plrusingaction=1:useweapon

but it is a little confusing
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 22:18
Quote: "YOu have givin me a BRILLIANT idea. I am going to test it tomarrow. "

Me too!


Welcome back Merranvo!
I was hoping that was a joke.




Don't forget to visit Conjured Entertainment
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Feb 2006 23:37
I just get tired, sometimes, of explaning the same concepts over and over... and this board has that type of circular feeling...
Klick
18
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 28th Feb 2006 14:09
***BUMP***
Err.. ChrisB, it`s like a few days AFTER "tomorrow". So did work?


[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 28th Feb 2006 14:48
But how can it be a day after "tommorrow?". Tommorrow is tommorrow!
Klick
18
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Location: ANGEL COMMANDing...
Posted: 1st Mar 2006 13:13
Lol... no

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 2nd Mar 2006 04:54
How about make it dynamic...animate it first...throw a bazooka script and when you bone it make the barrel look like the hands so it shoots outta that?

iunno... im just a junior animator... pity me

Nunticaelitusphobia---im scuurrred of the internet
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Mar 2006 03:02
Nunticaelitusphobia---

I forgot about that! Fear of Internet! Great Word, and remeber the author!

I am gonna re-add that to my sig.

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
Klick
18
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 3rd Mar 2006 14:38
Quote: "Merra XJ9"

Lol, isn`t that from my life as a teenage robot?
I saw that you were trying to change 'Riker9' to 'Merra XJ9'. But failed.
Whoops gettin off topic

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Mar 2006 20:28
Yep XJ9 is from "My life as a teenage robot"
(I HATE THAT SHOW)


tOO

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 3rd Mar 2006 20:50 Edited at: 3rd Mar 2006 20:50
hey guys...

check this...

make a bone right by the firing point of the cannon-name it firespot, make a rocketlancher witha transparent texture, give the entity that rocket launcher..

and you have...teh super tank!

maybe i will make this in the FPSMODS next pack

Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Mar 2006 04:13
Hmm... your right...

How does Merra ML7 sound?

Merranvo Nunticaelitusphobic (Scared of Internet)
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.

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