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The 20 Line Challenge / 20 line - DBPRO > C U B E < DBPRO - 20 line

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FrEaK Sk8
20
Years of Service
User Offline
Joined: 1st Feb 2006
Location: about:Blank
Posted: 20th Feb 2006 11:19
Some stuff mixed with matrix and cube
print "THIS IS A 3D OBJECT CUBE POSITIONED ON THE MATRIX"
wait 3500
cls
print "WHEN YOU WANT TO CONTINIUNE FROM THE CUBE PRESS ANY KEY YOU WANT !"
wait 3500 : print "Now..."
cls
wait 300
print "loading" : cls :wait 400 :print "loading." :cls :wait 400 :print "loading.."
cls :wait 400 :print "loading..." :wait 400 :cls :print "loading" :wait 400 :cls :print "loading." :wait 400
cls :print "loading.." :wait 400 :cls :print "loading..." :wait 1200 :cls :make object cube 1,8 : make matrix 1,30,30,20,20 : randomize matrix 1,10 : update matrix 1
position object 1,15,-5,15
position matrix 1,0,-5,0
color object 1,RGB(128,255,0)
wait key
delete matrix 1
delete object 1
color backdrop RGB(255,255,255) : wait 200 : color backdrop RGB(255,128,0) : wait 200 :color backdrop RGB(255,255,128) : wait 200:color backdrop RGB(0,255,0): wait 200:color backdrop RGB(128,255,255) : wait 200 : color backdrop RGB(255,0,0)
do
print "End of presentation.Press escape key and the program will exit::->PWN3D BY FrEaK-sK8"
loop
FrEaK Sk8
20
Years of Service
User Offline
Joined: 1st Feb 2006
Location: about:Blank
Posted: 20th Feb 2006 15:36
THIS IS A UPDATE OF THIS VERSION ---> I HAVE TO SAY IT'S MUCH BETTER. AND I STUFFED IT IN 17 LINES
here's the code

hide mouse :print "Press any key to start!" : wait key : print "THIS IS A 3D OBJECT CUBE POSITIONED ON THE MATRIX"
wait 4500
cls
print "WHEN YOU WANT TO CONTINIUNE FROM THE CUBE PRESS ANY KEY YOU WANT !"
wait 4500 : print "Now...": wait 500 :cls :wait 300
print "loading" : cls :wait 400 :print "loading." :cls :wait 400 :print "loading.."
cls :wait 400 :print "loading..." :wait 400 :cls :print "loading" :wait 400 :cls :print "loading." :wait 400
cls :print "loading.." :wait 400 :cls :print "loading..." :wait 1200 :cls :make object cube 1,4 : make matrix 1,30,30,20,20 : randomize matrix 1,10 : update matrix 1
position object 1,15,5,15 :position matrix 1,0,-5,0 :load image "land.bmp",1 : prepare matrix texture 1,1,1,1:load image "cube.bmp",2: texture object 1,1
wait key :delete matrix 1 :delete object 1
wait 100
make matrix 2,30,30,20,20 :make object cube 2,8 :load image "land2.bmp",3:prepare matrix texture 2,3,1,1 : load image "cube2.bmp",4: position object 2,0,2.5,10 :texture object 2,4:position matrix 2,-15,-5,-20 : do
randomize matrix 2,7 :update matrix 2
if returnkey()=1 :delete matrix 2: delete object 2
endif
color backdrop RGB(128,128,0) : wait 100 : color backdrop RGB(0,128,192): wait 100 :color backdrop RGB(255,0,0) : wait 100:color backdrop RGB(0,255,0): wait 100:color backdrop RGB(128,255,255) : wait 100 : color backdrop RGB(255,0,0)
loop

[quote]Weeeeee... are the nooooobssss ... Weee aree the noooooobsss... noooo timmeee forr winnersss cuz weeee aree the noooobbsss ....
FrEaK sK8 :
Drew the G
User Banned
Posted: 21st Feb 2006 20:05
Uhhhh....

Daemon
20
Years of Service
User Offline
Joined: 16th Dec 2005
Location: Everywhere
Posted: 23rd Feb 2006 19:02
We need your images for your second code.

P.S. Put your code between code things


Insanity is just a state of mind
FrEaK Sk8
20
Years of Service
User Offline
Joined: 1st Feb 2006
Location: about:Blank
Posted: 24th Feb 2006 14:25
Hmm...yeah... I HAVE attached the zip file but I dont know why didn't it show itself here ... Hmm... Yeah u're right about that code thing --- code snippet lol
This code ain't anything special or something... I'm working on something better now
smallg
Valued Member
20
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 26th Feb 2006 14:43
lovely loading there

life's one big game
spec= 1.6ghz, 512mb ram, 128mb gpu, directx 9.0c, dbpro and classic

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