ok how come some other people games look all nice and smoothe and mine doesnt. here is my code and a screen. note that you have seen this gun before im just using it as an example because mine isnt pixely.
rem start sync, load objects and sprites
load object "desk.x",4
load object "grass.x",3
load object "hallwayroof.x",2
load object "thompson.3DS",1
lock object on 1
position object 1,15,-5,30
position object 2,10,5,10
load image "crosshair.bmp",1,1
sprite 1,280,230,1
hide mouse
set camera range 1,9000
sync on
sync rate 0
rem start main loop!
do
if upkey()=1 then move camera 10.0
if downkey()=1 then move camera -10.0
if leftkey()=1 then angley#=wrapvalue(angley#-2.0)
if rightkey()=1 then angley#=wrapvalue(angley#+2.0)
xrotate camera 0.0
yrotate camera angley#
zrotate camera 0.0
position mouse 320,240
cx#=wrapvalue(cx#+mousemovey())
cy#=wrapvalue(cy#+mousemovex())
cz#=wrapvalue(cz#+mousemovez())
rotate camera cx#,cy#,cz#
sync
loop
http://img312.imageshack.us/img312/2264/pixel4cs.jpg
Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/