Quote: "DarkBasic Professional makes 32bit exe's which are 'emulated' by Windows XP 64bit Edition"
emulated? naw mate thats compatibility mode...no emulation required...
Quote: "64 bits? Aren't we a bit out of date here?
The Dreamcast was capable of 128-bit processing I seem to remember."
when they say a console is 128bit thats the graphics processing not the actual main cpu...
Quote: "It doesn't sound like there is much improvement from 32-64 bit. Probably won't be until most computers are 64 bit and a few 128's hit the market. Thanks"
They have the general improvements...bigger registers...and finally we have twice as many registers...just the ability to calculate larger numbers...as well as other things...
Quote: "I thought 64bit was purely a processor architecture? How can games/applications be compiles to especially use it and why on earth would it make any difference to anything? Surely a 64bit architecture just means the system has 64bit parellel processing capability? I mean, how do you code a 64bit game?
Makes no sense to me. Anyone want to give a very brief explanation as to what 32/64 bit has got to do with software? "
Gladly...64bit is not an architecture...architecture is like PPC and X86...and as far as compiling for it...there are new registers and with that the opcodes change so using the new bigger registers requires compiling to 64bit opcodes...the actual opcodes are the same by name but when you talk about the new registers they use different bytes for opcodes than x86-32...also the new multimedia opcodes...
Basically to take advantage of the new features of 64bit X86 you need to recompile the applications to actually use these features...
~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%