Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / 64 bit games?

Author
Message
300c
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 24th Feb 2006 06:15
Just wondering if anyone has tried this yet.
John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 24th Feb 2006 13:51
DarkBasic Professional makes 32bit exe's which are 'emulated' by Windows XP 64bit Edition

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 24th Feb 2006 15:28
No commercial ones either yet - I suspect most people will wait until the 64-bit version of Vista...

Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Smoke me a computer chip, I'll be baking breakfast.
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 24th Feb 2006 15:36
i hope at my work we will switch to windows vista. then maybe if im lucky i will get a free copy of it! yay. but that will unfortunatley never happen because then we have to buy 400 new computers :/ oh well i can still dream of it.

HorizShootiz progress 1337% :/
re faze
20
Years of Service
User Offline
Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 24th Feb 2006 15:43
i tried the beta of vista. its not that hot, it had much to be desired. additionally 64 bit isnt popular enough to warrant compiling for it.

Me!
19
Years of Service
User Offline
Joined: 26th Jul 2005
Location:
Posted: 24th Feb 2006 15:57
however......if you use Linux you can get a 64 bit version of your favourite distro just like that, free and for nothing and all.



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 24th Feb 2006 15:58
But then you cant use DBpro...

Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Smoke me a computer chip, I'll be baking breakfast.
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 24th Feb 2006 18:41
cant we get DBP working through Wine yet? I mean that "converts" all the DLL's required doesn't it?

JoelJ
21
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 24th Feb 2006 20:48
Quote: "No commercial ones either yet "

wrong, Valve released 64bit versions of all the Source games. steam will check what OS you're running, if it's XP64 it'll update.


This just in: White lab coats cause cancer in mice. Details comming soon.
White knight
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location:
Posted: 24th Feb 2006 21:03
winex(Cedega) will run dbpro .exe's in linu without problems but i'm not sure about the compiling part though.
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 24th Feb 2006 21:04
64 bits? Aren't we a bit out of date here?

The Dreamcast was capable of 128-bit processing I seem to remember.

My GFX card is 256-bit, for goodness' sake!


At least farting ferrets are better than stinky stoats.
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 24th Feb 2006 21:36
256megs?

Halowed are the ori.
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 24th Feb 2006 22:56
No, 256-bit zbuffer.


At least farting ferrets are better than stinky stoats.
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 24th Feb 2006 23:01
Consoles and computers are different mate....

The admiral
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 24th Feb 2006 23:13
The hardware is very similar though.
Just without Microsoft's sucky software running on it.


At least farting ferrets are better than stinky stoats.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 24th Feb 2006 23:27 Edited at: 24th Feb 2006 23:28
Really, we should be using 128bit processors by now, but, as usual Intel doesn't want to spend the development money...

Quote: "Valve released 64bit versions of all the Source games"

I would regard Steam as a virus, so it doesn't count...

Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Smoke me a computer chip, I'll be baking breakfast.
CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 24th Feb 2006 23:43
isnt there a geek talk or useless talk forum somewhere else which this topic belong?

i havent seen a 32bit DBPro made nice playable game yet.
Milkman
18
Years of Service
User Offline
Joined: 30th Nov 2005
Location: United States
Posted: 25th Feb 2006 02:27
@CuCuMBeR:
Mono
Black Out

formerly xMik
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 25th Feb 2006 02:44
The new Unreal Tournament uses 64 bit.
JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 25th Feb 2006 03:03
I'm looking farward to DBP Vista and the 64bit compo...

-JerBil

Ad Astra Per Asper
300c
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 25th Feb 2006 06:23
It doesn't sound like there is much improvement from 32-64 bit. Probably won't be until most computers are 64 bit and a few 128's hit the market. Thanks

Has anyone played the new unreal tournament? Is it worth the 50 bucks for going to 64 bit? I have only played 32 bit games on 64 bit machines.
300c
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 25th Feb 2006 06:30
White Knight would you mind sending some destructions on the winex config. All of my computers run Linux and I would be interested in trying DB on Linux. I am currently running a COD/CODUO/COD2 server on Linux and I am working on a Civilization server as well.
Thanks
White knight
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location:
Posted: 25th Feb 2006 09:49
well with winex you goto buy it from http://www.transgaming.com/ and also you have to use point2play to get it to work and i know for sure older dbpro that requires directx 8.1 does work on there with the defualt settings but i'll try out latest version in it to see if it supports directx9c fullyand post results. the one i tested it on was linux slackware with Cedega. it's worth buying if you use alot of windows directx apps and there always inproving it too and also have forums where you can request more support for directx games and directx apps.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 25th Feb 2006 11:38
I'm confused.

I thought 64bit was purely a processor architecture? How can games/applications be compiles to especially use it and why on earth would it make any difference to anything? Surely a 64bit architecture just means the system has 64bit parellel processing capability? I mean, how do you code a 64bit game?

Makes no sense to me. Anyone want to give a very brief explanation as to what 32/64 bit has got to do with software?

Eddie Gordo
21
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 25th Feb 2006 11:56
Quote: "DarkBasic Professional makes 32bit exe's which are 'emulated' by Windows XP 64bit Edition"


emulated? naw mate thats compatibility mode...no emulation required...

Quote: "64 bits? Aren't we a bit out of date here?

The Dreamcast was capable of 128-bit processing I seem to remember."


when they say a console is 128bit thats the graphics processing not the actual main cpu...

Quote: "It doesn't sound like there is much improvement from 32-64 bit. Probably won't be until most computers are 64 bit and a few 128's hit the market. Thanks"


They have the general improvements...bigger registers...and finally we have twice as many registers...just the ability to calculate larger numbers...as well as other things...

Quote: "I thought 64bit was purely a processor architecture? How can games/applications be compiles to especially use it and why on earth would it make any difference to anything? Surely a 64bit architecture just means the system has 64bit parellel processing capability? I mean, how do you code a 64bit game?

Makes no sense to me. Anyone want to give a very brief explanation as to what 32/64 bit has got to do with software? "


Gladly...64bit is not an architecture...architecture is like PPC and X86...and as far as compiling for it...there are new registers and with that the opcodes change so using the new bigger registers requires compiling to 64bit opcodes...the actual opcodes are the same by name but when you talk about the new registers they use different bytes for opcodes than x86-32...also the new multimedia opcodes...

Basically to take advantage of the new features of 64bit X86 you need to recompile the applications to actually use these features...

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 25th Feb 2006 12:40
Quote: "emulated? naw mate thats compatibility mode...no emulation required..."


http://msdn.microsoft.com/library/default.asp?url=/library/en-us/win64/win64/wow64_implementation_details.asp

Quote: "The WOW64 emulator runs in user mode, provides an interface between the 32-bit version of Ntdll.dll and the kernel of the processor, and it intercepts kernel calls. The emulator consists of the following DLLs:"


Eddie Gordo
21
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 25th Feb 2006 13:18
Eww! why did they do it that way...probably for the purpose of the differences between the Intel 64bit procs and the AMD ones...my bad mate...

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
Mikey P
19
Years of Service
User Offline
Joined: 23rd May 2005
Location: Manchester, UK
Posted: 25th Feb 2006 13:34 Edited at: 25th Feb 2006 13:37
I'm not the best on the subject, but I thought the AMD 64bit processor's had compatibility mode or something but the Intel 64's [crappily] emulated 32bit?

Eddie Gordo
21
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 25th Feb 2006 14:00
Yeah...thats the difference i spoke of...

~Cyrano De Bergerac~
Epic B Compiler - Header Constructor=90%(PE) JIT Debugger=5%
Mikey P
19
Years of Service
User Offline
Joined: 23rd May 2005
Location: Manchester, UK
Posted: 25th Feb 2006 15:29
I seee I didn't realise the discussion was about 32bit app's in 64bit OS, I thought we were talking about 32Bit OS & 32Bit Apps on a 64bit processor...

*wanders off*

mm0zct
20
Years of Service
User Offline
Joined: 18th Nov 2003
Location: scotland-uk
Posted: 26th Feb 2006 22:25
if you own farcry you've been able to download a higher detail 64bit patch for it for a long time. it makes use of the 64bit aspects and removes the need for emulation, it also defaults to new higher detail models and textures for the terrain.

http://ccgi.lochviewwest.plus.com/design1
AMD athlon 64 3000+, 1GB ddr400, abit kv8, 400GB total hdd, ati radeon 9800se 128mb, 2x17" tft(@1280x1024).

Login to post a reply

Server time is: 2024-11-16 16:02:42
Your offset time is: 2024-11-16 16:02:42