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FPSC Classic Models and Media / Free model - a couple of old-style syringes

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gps
19
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Joined: 16th Dec 2004
Location: England
Posted: 24th Feb 2006 22:07 Edited at: 24th Feb 2006 22:08



Ouch!

The zip includes the .x file, red/green .tga textures, .bmp thumbnails and a basic .fpe

The default file paths are meshbankuser and texturebankuser, but you'll probably want to change those if you decide the keep the model on your system.

As with anything I put up here, it's free for use in commercial projects. Just don't redistribute the mesh and/or texture separately.

Cheers

- Graham

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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Feb 2006 22:59
That's looking very nice, GPS. Thanks for putting it up for everyone.

-Keith

Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 25th Feb 2006 09:31
Wow, those look awesome!

When FPSC develops enough, lets make a Redwall game!

Obbidiah
18
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Joined: 21st Nov 2005
Location: England
Posted: 25th Feb 2006 09:39
Thanks gps.....another TOP addition to my ever expanding library.Its people like you that will make FPS a must for any gamer.

No Husband was ever killed while doing the dishes !!!!!
Bug Tracking
19
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Joined: 8th Oct 2005
Location:
Posted: 25th Feb 2006 10:10 Edited at: 25th Feb 2006 10:23
Mega Good

gps
How can you put texture to so complicated model ?
If I cerate a complicated model map exported from UNWARP dont work on game :/



gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 25th Feb 2006 11:32
Thanks for the compliments guys

Bug Tracking, I unwrap my models for texturing with a program called UVMapper Professional http://www.uvmapper.com/index.html

It's a slow process, but the syringe was mainly constructed from cylinders, which were fairly easy to unwrap.

Bug Tracking
19
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Joined: 8th Oct 2005
Location:
Posted: 25th Feb 2006 17:59
Why exported file loock like this:
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 26th Feb 2006 03:35
That looks like standard box-mapping to me, splitting the model up into top, bottom, left, right, front and back.

Bug Tracking
19
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Joined: 8th Oct 2005
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Posted: 26th Feb 2006 08:08
But dont work in FPSC :/
(ofcours i cheange background to 00)
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 27th Feb 2006 04:57
Sorry, but I don't understand. Do you mean that your model appears in FPSC without the texture you made for it? If so, then make sure that your model only has one material group.

Essal
18
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 27th Feb 2006 15:49
NIce models

---->Yeah baby! Yeah!<----
Dog
18
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Joined: 8th Dec 2005
Location:
Posted: 1st Mar 2006 18:12
GPS,

Once again sir you have out done yourself. Thank you for your hard work and giving it to the community.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
Wyatt Earp
18
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Joined: 4th Dec 2005
Location: Canada
Posted: 2nd Mar 2006 19:31
Thanks for the free model! Looks great!

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