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Jrock
18
Years of Service
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Joined: 20th Feb 2006
Location: Riven
Posted: 24th Feb 2006 23:20
Hey guys how can I make entitys look shiny/reflections?(for example the plasma rifle in halo and halo2)I am really new so go easy on me.
Thanks!

I have know clue what I am doing.
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Feb 2006 18:03
You could ask the pros in the dark basic forum. I asked about glass there, got a lot of good answers. But I havent tried any to see if they work with fpsc.
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 25th Feb 2006 19:01
they would work if you put it in the folder with other fx files. just go to the ultimate shader thread 2.0(link in old stickies at top) and get something there. i would say paralax mapping but im not sure how easily you could incorporate it into fpsc. i mean,not even dbp's set bump mapping on works for me,cuz my pc doesnt support shaders...

...
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Feb 2006 19:09
How come people say, their computers dont support shaders. Download the lastest direct x drivers. I have a 256 mb galaxy gforce 5200 card, I have no problems viewing any kind of shaders, in any games. I also believe, that the word shader, has become some thing people use, with out knowing what one is, or what they really do. I only know the ones from quake 3.
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 25th Feb 2006 20:58
sorry, no shiney fx for FPSC yet.
Jrock
18
Years of Service
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Joined: 20th Feb 2006
Location: Riven
Posted: 26th Feb 2006 04:03
hmm... well i know what a shader is AND my graphics card can support them(radeon 9550 soon to be upgraded to XFX 6800). That sux that u cant have shiny fx yet.

I have know clue what I am doing.
transient
19
Years of Service
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 26th Feb 2006 13:47 Edited at: 26th Feb 2006 13:55
Windows have reflection maps.

You can also have shininess and illumination maps depending on the shader your model uses.

There's no way of describing how to use them without writing an essay.
Hopefully this aspect of FPSC will have better documentation one day.

Just have a good look at the media and .fpe files (to see what shader is being used) and try to figure it out, that's what I did.

This stuff is a bit advanced, especially if you've got no 3d experience.

Maybe you'd be better off figuring out the basics first if your still new.

instinct is more valuable than intelligence.....
Jrock
18
Years of Service
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Joined: 20th Feb 2006
Location: Riven
Posted: 26th Feb 2006 15:37
Thank you transient!

Games... silly games...

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