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Newcomers DBPro Corner / game design FAQ - help for newbies

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Message
Yian
21
Years of Service
User Offline
Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 25th Feb 2006 13:49
The Game Design FAQs (answers to Frequently Asked Questions) are at
http://www.sloperama.com/advice.html
The FAQs are:
FAQ #1. "I have a Great Idea for a game. How do I sell it?"
FAQ #2. Basic outline for a game design document.
FAQ #3. Preparing for a career in game design.
FAQ #4. Applying for a job in game design.
FAQ #5. Testers -- The Unsung Heroes of Games.
FAQ #6. Trade Shows and Conferences -- Are They Worthwhile
FAQ #7. Various Jobs In The Game Biz -- Which Are You Suited For?
FAQ #8. Recommended Reading For Aspiring Designers
FAQ #9. Professionalism and Attitude
FAQ #10. All About The Process (How Videogames Are Made) (Dec. 2001)
FAQ #11. "FAQ 1 Redux" - MORE About What To Do With Your Game Idea
(January 2002)
FAQ #12. Things You Can Do At Home (February 2002)
FAQ #13. More Game Design Tips (March 2002)
FAQ #14. Details about the Job of Game Designer (April 2002)
FAQ #15. Game Programming by Marc Vaughan (May 2002)
FAQ #16. Doing It Yourself (Making an Indy Game) by Noah Decter-
Jackson (June 2002)
FAQ #17. More About Testing (The View From Inside Q.A.) by Matthew S.
Burns (July 2002)
FAQ #18. Case History in Game Design: The GAME TIME Watch (August 2002)
FAQ #19. Game Calculator (another blast from the past) (September 2002)
FAQ #20. Board Game Design (October 2002)
FAQ #21. The Submission Process (November 2002)
FAQ #22. Classic Games Q&A (December 2002)
CATCH-23. Quandaries, Contradictions, and Oxymora of the Game Biz.
(January 2003)
FAQ #24. Ten Stupid Wannabe Tricks (February 2003)
FAQ #25. How to Choose a College (or make any important decision)
(March 2003)
FAQ #26. It Don't Come Easy (April 2003)
FAQ #27. Breaking the Barriers (May 2003)
FAQ #28. GLOSSARY OF GAME BIZ TERMS (June 2003)
FAQ #29. Starting Your Own Game Company (July 2003)
FAQ #30. If You Have To Ask... (August 2003)
FAQ #31. What If I Have The Ultimate Idea? (September 2003)
FAQ #32. Writing For Games (October 2003)
FAQ #33. The Korean Game Developers Conference (November 2003)
FAQ #34. A Question of Degree (December 2003)
FAQ #35. More About Submission Pitching (January 2004)
FAQ #36. Fishing (February 2004)
FAQ #37. High School Career Questions (March 2004)
FAQ #38. Prototyping Card Games (April 2004)
FAQ #39. Legal Stuff - Intellectual Property (May 2004)
FAQ #40. Passions vs. Feelings (June 2004)
FAQ #41. Switching Careers (July 2004)
FAQ #42. Producing Games (August 2004)
FAQ #43. The Idea Man Calleth (September 2004)
FAQ #44. Choosing Regular College vs. Game School (October 2004)
FAQ #45. DaMath (November 2004)
FAQ #46. Conferences Redux (December 2004)
FAQ #47. Wisdom and Wise Sayings (January 2005)
FAQ #48. Working In Japan (February 2005)
FAQ #49. Is It Enough? (March 2005)
FAQ #50. Is It Possible? (April 2005)
FAQ #51. Wasting My Time? (May 2005)
FAQ #52. Two Choices (June 2005)
FAQ #53. Game Graphics & Audio (July 2005)
FAQ #54. Networking Tips (August 2005)
FAQ #55. Wannabe In Perfect Land (September 2005)
FAQ #56. How Do I Make My Own Video Game? (October 2005)
FAQ #57. How To Succeed In The Game Biz (November 2005)
FAQ #58. Legal Stuff Part 2 - Contracts in the Game Biz (December 2005)
FAQ #59. Exceptions To The Rules (January 2006)

It's Mr.Yian to you.

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